Biblio
In an increasingly asymmetric context of both instability and permanent innovation, organizations demand new capacities and learning patterns. In this sense, supervisors have adopted the metaphor of the "sandbox" as a strategy that allows their regulated parties to experiment and test new proposals in order to study them and adjust to the established compliance frameworks. Therefore, the concept of the "sandbox" is of educational interest as a way to revindicate failure as a right in the learning process, allowing students to think, experiment, ask questions and propose ideas outside the known theories, and thus overcome the mechanistic formation rooted in many of the higher education institutions. Consequently, this article proposes the application of this concept for educational institutions as a way of resignifying what students have learned.
Whenever any internet user visits a website, a scripting language runs in the background known as JavaScript. The embedding of malicious activities within the script poses a great threat to the cyberworld. Attackers take advantage of the dynamic nature of the JavaScript and embed malicious code within the website to download malware and damage the host. JavaScript developers obfuscate the script to keep it shielded from getting detected by the malware detectors. In this paper, we propose a novel technique for analysing and detecting JavaScript using sandbox assisted ensemble model. We extract the payload using malware-jail sandbox to get the real script. Upon getting the extracted script, we analyse it to define the features that are needed for creating the dataset. We compute Pearson's r between every feature for feature extraction. An ensemble model consisting of Sequential Minimal Optimization (SMO), Voted Perceptron and AdaBoost algorithm is used with voting technique to detect malicious JavaScript. Experimental results show that our proposed model can detect obfuscated and de-obfuscated malicious JavaScript with an accuracy of 99.6% and 0.03s detection time. Our model performs better than other state-of-the-art models in terms of accuracy and least training and detection time.
With each Windows operating system Microsoft introduces new features to its users. Newly added features present a challenge to digital forensics examiners as they are not analyzed or tested enough. One of the latest features, introduced in Windows 10 version 1909 is Windows Sandbox; a lightweight, temporary, environment for running untrusted applications. Because of the temporary nature of the Sandbox and insufficient documentation, digital forensic examiners are facing new challenges when examining this newly added feature which can be used to hide different illegal activities. Throughout this paper, the focus will be on analyzing different Windows artifacts and event logs, with various tools, left behind as a result of the user interaction with the Sandbox feature on a clear virtual environment. Additionally, the setup of testing environment will be explained, the results of testing and interpretation of the findings will be presented, as well as open-source tools used for the analysis.
The number of applications and services that are hosted on cloud platforms is constantly increasing. Nowadays, more and more applications are hosted as services on cloud platforms, co-existing with other services in a mutually untrusted environment. Facilities such as virtual machines, containers and encrypted communication channels aim to offer isolation between the various applications and protect sensitive user data. However, such techniques are not always able to provide a secure execution environment for sensitive applications nor they offer guarantees that data are not monitored by an honest but curious provider once they reach the cloud infrastructure. The recent advancements of trusted execution environments within commodity processors, such as Intel SGX, provide a secure reverse sandbox, where code and data are isolated even from the underlying operating system. Moreover, Intel SGX provides a remote attestation mechanism, allowing the communicating parties to verify their identity as well as prove that code is executed on hardware-assisted software enclaves. Many approaches try to ensure code and data integrity, as well as enforce channel encryption schemes such as TLS, however, these techniques are not enough to achieve complete isolation and secure communications without hardware assistance or are not efficient in terms of performance. In this work, we design and implement a practical attestation system that allows the service provider to offer a seamless attestation service between the hosted applications and the end clients. Furthermore, we implement a novel caching system that is capable to eliminate the latencies introduced by the remote attestation process. Our approach allows the parties to attest one another before each communication attempt, with improved performance when compared to a standard TLS handshake.
The Open Data Cube (ODC) initiative, with support from the Committee on Earth Observation Satellites (CEOS) System Engineering Office (SEO) has developed a state-of-the-art suite of software tools and products to facilitate the analysis of Earth Observation data. This paper presents a short summary of our novel architecture approach in a project related to the Open Data Cube (ODC) community that provides users with their own ODC sandbox environment. Users can have a sandbox environment all to themselves for the purpose of running Jupyter notebooks that leverage the ODC. This novel architecture layout will remove the necessity of hosting multiple users on a single Jupyter notebook server and provides better management tooling for handling resource usage. In this new layout each user will have their own credentials which will give them access to a personal Jupyter notebook server with access to a fully deployed ODC environment enabling exploration of solutions to problems that can be supported by Earth observation data.
Malware detection is an indispensable factor in security of internet oriented machines. The combinations of different features are used for dynamic malware analysis. The different combinations are generated from APIs, Summary Information, DLLs and Registry Keys Changed. Cuckoo sandbox is used for dynamic malware analysis, which is customizable, and provide good accuracy. More than 2300 features are extracted from dynamic analysis of malware and 92 features are extracted statically from binary malware using PEFILE. Static features are extracted from 39000 malicious binaries and 10000 benign files. Dynamically 800 benign files and 2200 malware files are analyzed in Cuckoo Sandbox and 2300 features are extracted. The accuracy of dynamic malware analysis is 94.64% while static analysis accuracy is 99.36%. The dynamic malware analysis is not effective due to tricky and intelligent behaviours of malwares. The dynamic analysis has some limitations due to controlled network behavior and it cannot be analyzed completely due to limited access of network.
The zero-day attack in networks exploits an undiscovered vulnerability, in order to affect/damage networks or programs. The term “zero-day” refers to the number of days available to the software or the hardware vendor to issue a patch for this new vulnerability. Currently, the best-known defense mechanism against the zero-day attacks focuses on detection and response, as a prevention effort, which typically fails against unknown or new vulnerabilities. To the best of our knowledge, this attack has not been widely investigated for Software-Defined Networks (SDNs). Therefore, in this work we are motivated to develop anew zero-day attack detection and prevention mechanism, which is designed and implemented for SDN using a modified sandbox tool, named Cuckoo. Our experiments results, under UNIX system, show that our proposed design successfully stops zero-day malwares by isolating the infected client, and thus, prevents these malwares from infesting other clients.
Educational games have a potentially significant role to play in the increasing efforts to expand access to computer science education. Computational thinking is an area of particular interest, including the development of problem-solving strategies like divide and conquer. Existing games designed to teach computational thinking generally consist of either open-ended exploration with little direct guidance or a linear series of puzzles with lots of direct guidance, but little exploration. Educational research indicates that the most effective approach may be a hybrid of these two structures. We present Dragon Architect, an educational computational thinking game, and use it as context for a discussion of key open problems in the design of games to teach computational thinking. These problems include how to directly teach computational thinking strategies, how to achieve a balance between exploration and direct guidance, and how to incorporate engaging social features. We also discuss several important design challenges we have encountered during the design of Dragon Architect. We contend the problems we describe are relevant to anyone making educational games or systems that need to teach complex concepts and skills.
Applications for data analysis of biomedical data are complex programs and often consist of multiple components. Re-usage of existing solutions from external code repositories or program libraries is common in algorithm development. To ease reproducibility as well as transfer of algorithms and required components into distributed infrastructures Linux containers are increasingly used in those environments, that are at least partly connected to the internet. However concerns about the untrusted application remain and are of high interest when medical data is processed. Additionally, the portability of the containers needs to be ensured by using only security technologies, that do not require additional kernel modules. In this paper we describe measures and a solution to secure the execution of an example biomedical application for normalization of multidimensional biosignal recordings. This application, the required runtime environment and the security mechanisms are installed in a Docker-based container. A fine-grained restricted environment (sandbox) for the execution of the application and the prevention of unwanted behaviour is created inside the container. The sandbox is based on the filtering of system calls, as they are required to interact with the operating system to access potentially restricted resources e.g. the filesystem or network. Due to the low-level character of system calls, the creation of an adequate rule set for the sandbox is challenging. Therefore the presented solution includes a monitoring component to collect required data for defining the rules for the application sandbox. Performance evaluation of the application execution shows no significant impact of the resulting sandbox, while detailed monitoring may increase runtime up to over 420%.
Malicious emails pose substantial threats to businesses. Whether it is a malware attachment or a URL leading to malware, exploitation or phishing, attackers have been employing emails as an effective way to gain a foothold inside organizations of all kinds. To combat email threats, especially targeted attacks, traditional signature- and rule-based email filtering as well as advanced sandboxing technology both have their own weaknesses. In this paper, we propose a predictive analysis approach that learns the differences between legit and malicious emails through static analysis, creates a machine learning model and makes detection and prediction on unseen emails effectively and efficiently. By comparing three different machine learning algorithms, our preliminary evaluation reveals that a Random Forests model performs the best.
As we know, we are already facing IoT threat and under IoT attacks. However, there are only a few discussions on, how to analyze this kind of cyber threat and malwares. In this paper, we propose IoT sandbox which can support different type of CPU architecture. It can be used to analyze IoT malwares, collect network packets, identify spread method and record malwares behaviors. To make sure our IoT sandbox can be functional, we implement it and use the Zollard botnet for experiment. According to our experimental data, we found that at least 71,148 IP have been compromised. Some of them are IoT devices (DVR, Web Camera, Router WiFi Disk, Set-top box) and others are ICS devices (Heat pump and ICS data acquisition server). Based on our IoT sandbox technology, we can discover an IoT malware in an early stage. This could help IT manager or security experts to analysis and determine IDS rules. We hope this research can prevent IoT threat and enhance IoT Security in the near future.
Blacklisting IP addresses is an important part of enterprise security today. Malware infections and Advanced Persistent Threats can be detected when blacklisted IP addresses are contacted. It can also thwart phishing attacks by blocking suspicious websites. An unknown binary file may be executed in a sandbox by a modern firewall. It is blocked if it attempts to contact a blacklisted IP address. However, today's providers of IP blacklists are based on observed malicious activities, collected from multiple sources around the world. Attackers can evade those reactive IP blacklist defense by using IP addresses that have not been recently engaged in malicious activities. In this paper, we report an approach that can predict IP addresses that are likely to be used in malicious activities in the near future. Our evaluation shows that this approach can detect 88% of zero-day malware instances missed by top five antivirus products. It can also block 68% of phishing websites before reported by Phishtank.
Ransomware is one of the most increasing malwares used by cyber-criminals in recent days. This type of malware uses cryptographic technology that encrypts a user's important files, folders makes the computer systems unusable, holds the decryption key and asks for the ransom from the victims for recovery. The recent ransomware families are very sophisticated and difficult to analyze & detect using static features only. On the other hand, latest crypto-ransomwares having sandboxing and IDS evading capabilities. So obviously, static or dynamic analysis of the ransomware alone cannot provide better solution. In this paper, we will present a Machine Learning based approach which will use integrated method, a combination of static and dynamic analysis to detect ransomware. The experimental test samples were taken from almost all ransomware families including the most recent ``WannaCry''. The results also suggest that combined analysis can detect ransomware with better accuracy compared to individual analysis approach. Since ransomware samples show some ``run-time'' and ``static code'' features, it also helps for the early detection of new and similar ransomware variants.
System-level development has been dominated by traditional programming languages such as C and C++ for decades. These languages are inherently unsafe regarding memory management. Even experienced developers make mistakes that open up security holes or compromise the safety properties of software. The Rust programming language is targeted at the systems domain and aims to eliminate memory-related programming errors by enforcing a strict memory model at the language and compiler level. Unfortunately, these compile-time guarantees no longer hold when a Rust program is linked against a library written in unsafe C, which is commonly required for functionality where an implementation in Rust is not yet available. In this paper, we present Sandcrust, an easy-to-use sand-boxing solution for isolating code and data of a C library in a separate process. This isolation protects the Rust-based main program from any memory corruption caused by bugs in the unsafe library, which would otherwise invalidate the memory safety guarantees of Rust. Sandcrust is based on the Rust macro system and requires no modification to the compiler or runtime, but only straightforward annotation of functions that call the library's API.
Classifying users according to their behaviors is a complex problem due to the high-volume of data and the unclear association between distinct data points. Although over the past years behavioral researches has mainly focused on Massive Multiplayer Online Role Playing Games (MMORPG), such as World of Warcraft (WoW), which has predefined player classes, there has been little applied to Open World Sandbox Games (OWSG). Some OWSG do not have player classes or structured linear gameplay mechanics, as freedom is given to the player to freely wander and interact with the virtual world. This research focuses on identifying different play styles that exist within the non-structured gameplay sessions of OWSG. This paper uses the OWSG TUG as a case study and over a period of forty-five days, a database stored selected gameplay events happening on the research server. The study applied k-means clustering to this dataset and evaluated the resulting distinct behavioral profiles to classify player sessions on an open world sandbox game.