Biblio
The objective of this paper is to propose a model of a distributed intrusion detection system based on the multi-agent paradigm and the distributed file system (HDFS). Multi-agent systems (MAS) are very suitable to intrusion detection systems as they can address the issue of geographic data security in terms of autonomy, distribution and performance. The proposed system is based on a set of autonomous agents that cooperate and collaborate with each other to effectively detect intrusions and suspicious activities that may impact geographic information systems. Our system allows the detection of known and unknown computer attacks without any human intervention (Security Experts) unlike traditional intrusion detection systems that rely on knowledge bases as a mechanism to detect known attacks. The proposed model allows a real time detection of known and unknown attacks within large networks hosting geographic data.
The present paper describes some of the results obtained in the Faculty of Computer Systems and Technology at Technical University of Sofia in the implementation of project related to the application of intelligent methods for increasing the security in computer networks. Also is made a survey about existing hybrid methods, which are using several artificial intelligent methods for cyber defense. The paper introduces a model for intrusion detection systems where multi agent systems are the bases and artificial intelligence are applicable by the means simple real-time models constructed in laboratory environment.
Conversational systems are computer programs that interact with users using natural language. Considering the complexity and interaction of the different components involved in building intelligent conversational systems that can perform diverse tasks, a promising approach to facilitate their development is by using multiagent systems (MAS). This paper reviews the main concepts and history of conversational systems, and introduces an architecture based on MAS. This architecture was designed to support the development of conversational systems in the domain chosen by the developer while also providing a reusable built-in dialogue control. We present a practical application in the healthcare domain. We observed that it can help developers to create conversational systems in different domains while providing a reusable and centralized dialogue control. We also present derived lessons learned that can be helpful to steer future research on engineering domain-specific conversational systems.
Privacy remains a major challenge today partly because it brings together social and technical considerations. Yet, current software engineering focuses only on the technical aspects. In contrast, our approach, Revani, understands privacy from the standpoint of sociotechnical systems (STSs), with particular attention on the social elements of STSs. We specify STSs via a combination of technical mechanisms and social norms founded on accountability.
Revani provides a way to formally represent mechanisms and norms, and applies model checking to verify whether specified mechanisms and norms would satisfy the requirements of the stakeholders. Additionally, Revani provides a set of design patterns and a revision tool to update an STS specification as necessary. We demonstrate the working of Revani on a healthcare emergency use case pertaining to disasters.
Game theory serves as a powerful tool for distributed optimization in multiagent systems in different applications. In this paper we consider multiagent systems that can be modeled as a potential game whose potential function coincides with a global objective function to be maximized. This approach renders the agents the strategic decision makers and the corresponding optimization problem the problem of learning an optimal equilibruim point in the designed game. In distinction from the existing works on the topic of payoff-based learning, we deal here with the systems where agents have neither memory nor ability for communication, and they base their decision only on the currently played action and the experienced payoff. Because of these restrictions, we use the methods of reinforcement learning, stochastic approximation, and learning automata extensively reviewed and analyzed in [3], [9]. These methods allow us to set up the agent dynamics that moves the game out of inefficient Nash equilibria and leads it close to an optimal one in both cases of discrete and continuous action sets.
One of the various features expected for a smart power distribution system - a smart grid in the power distribution level - is the possibility of the fully automated operation for certain control actions. Although this is very expected, it requires various logic, sensor and actuator technologies in a system which, historically, has a low level of automation. One of the most analyzed problems for the distribution system is the topology reconfiguration. The reconfiguration has been applied to various objectives: minimization of power losses, voltage regulation, load balancing, to name a few. The solution method in most cases is centralized and its application is not in real-time. From the new perspectives of advanced distribution systems, fast and adaptive response of the control actions are required, specially in the presence of alternative generation sources and electrical vehicles. In this context, the multi-agent system, which embeds the necessary control actions and decision making is proposed for the topology reconfiguration aiming the loss reduction. The concept of multi-agent system for distribution system is proposed and two case studies with 11-Bus and 16-Bus system are presented.
The aim of this study is to examine the utility of physiological compliance (PC) to understand shared experience in a multiuser technological environment involving active and passive users. Common ground is critical for effective collaboration and important for multiuser technological systems that include passive users since this kind of user typically does not have control over the technology being used. An experiment was conducted with 48 participants who worked in two-person groups in a multitask environment under varied task and technology conditions. Indicators of PC were measured from participants' cardiovascular and electrodermal activities. The relationship between these PC indicators and collaboration outcomes, such as performance and subjective perception of the system, was explored. Results indicate that PC is related to group performance after controlling for task/technology conditions. PC is also correlated with shared perceptions of trust in technology among group members. PC is a useful tool for monitoring group processes and, thus, can be valuable for the design of collaborative systems. This study has implications for understanding effective collaboration.