Biblio

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2014-09-26
Bursztein, E., Bethard, S., Fabry, C., Mitchell, J.C., Jurafsky, D..  2010.  How Good Are Humans at Solving CAPTCHAs? A Large Scale Evaluation Security and Privacy (SP), 2010 IEEE Symposium on. :399-413.

Captchas are designed to be easy for humans but hard for machines. However, most recent research has focused only on making them hard for machines. In this paper, we present what is to the best of our knowledge the first large scale evaluation of captchas from the human perspective, with the goal of assessing how much friction captchas present to the average user. For the purpose of this study we have asked workers from Amazon’s Mechanical Turk and an underground captchabreaking service to solve more than 318 000 captchas issued from the 21 most popular captcha schemes (13 images schemes and 8 audio scheme). Analysis of the resulting data reveals that captchas are often difficult for humans, with audio captchas being particularly problematic. We also find some demographic trends indicating, for example, that non-native speakers of English are slower in general and less accurate on English-centric captcha schemes. Evidence from a week’s worth of eBay captchas (14,000,000 samples) suggests that the solving accuracies found in our study are close to real-world values, and that improving audio captchas should become a priority, as nearly 1% of all captchas are delivered as audio rather than images. Finally our study also reveals that it is more effective for an attacker to use Mechanical Turk to solve captchas than an underground service.

Sommer, R., Paxson, V..  2010.  Outside the Closed World: On Using Machine Learning for Network Intrusion Detection. Security and Privacy (SP), 2010 IEEE Symposium on. :305-316.

In network intrusion detection research, one popular strategy for finding attacks is monitoring a network's activity for anomalies: deviations from profiles of normality previously learned from benign traffic, typically identified using tools borrowed from the machine learning community. However, despite extensive academic research one finds a striking gap in terms of actual deployments of such systems: compared with other intrusion detection approaches, machine learning is rarely employed in operational "real world" settings. We examine the differences between the network intrusion detection problem and other areas where machine learning regularly finds much more success. Our main claim is that the task of finding attacks is fundamentally different from these other applications, making it significantly harder for the intrusion detection community to employ machine learning effectively. We support this claim by identifying challenges particular to network intrusion detection, and provide a set of guidelines meant to strengthen future research on anomaly detection.

Bau, J., Bursztein, E., Gupta, D., Mitchell, J..  2010.  State of the Art: Automated Black-Box Web Application Vulnerability Testing. Security and Privacy (SP), 2010 IEEE Symposium on. :332-345.

Black-box web application vulnerability scanners are automated tools that probe web applications for security vulnerabilities. In order to assess the current state of the art, we obtained access to eight leading tools and carried out a study of: (i) the class of vulnerabilities tested by these scanners, (ii) their effectiveness against target vulnerabilities, and (iii) the relevance of the target vulnerabilities to vulnerabilities found in the wild. To conduct our study we used a custom web application vulnerable to known and projected vulnerabilities, and previous versions of widely used web applications containing known vulnerabilities. Our results show the promise and effectiveness of automated tools, as a group, and also some limitations. In particular, "stored" forms of Cross Site Scripting (XSS) and SQL Injection (SQLI) vulnerabilities are not currently found by many tools. Because our goal is to assess the potential of future research, not to evaluate specific vendors, we do not report comparative data or make any recommendations about purchase of specific tools.

2021-04-08
Bloch, M., Barros, J., Rodrigues, M. R. D., McLaughlin, S. W..  2008.  Wireless Information-Theoretic Security. IEEE Transactions on Information Theory. 54:2515–2534.
This paper considers the transmission of confidential data over wireless channels. Based on an information-theoretic formulation of the problem, in which two legitimates partners communicate over a quasi-static fading channel and an eavesdropper observes their transmissions through a second independent quasi-static fading channel, the important role of fading is characterized in terms of average secure communication rates and outage probability. Based on the insights from this analysis, a practical secure communication protocol is developed, which uses a four-step procedure to ensure wireless information-theoretic security: (i) common randomness via opportunistic transmission, (ii) message reconciliation, (iii) common key generation via privacy amplification, and (iv) message protection with a secret key. A reconciliation procedure based on multilevel coding and optimized low-density parity-check (LDPC) codes is introduced, which allows to achieve communication rates close to the fundamental security limits in several relevant instances. Finally, a set of metrics for assessing average secure key generation rates is established, and it is shown that the protocol is effective in secure key renewal-even in the presence of imperfect channel state information.
2020-08-28
Ferreira, Pedro, Orvalho, Joao, Boavida, Fernando.  2007.  Security and privacy in a middleware for large scale mobile and pervasive augmented reality. 2007 15th International Conference on Software, Telecommunications and Computer Networks. :1—5.
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. In this paper we propose, test and analyse a security and privacy architecture for a previously proposed middleware architecture for mobile and pervasive large scale augmented reality games, which is the main contribution of this paper. The results show that the security features proposed in the scope of this work do not affect the overall performance of the system.
Ferreira, P.M.F.M., Orvalho, J.M., Boavida, F..  2005.  Large Scale Mobile and Pervasive Augmented Reality Games. EUROCON 2005 - The International Conference on "Computer as a Tool". 2:1775—1778.
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We present a work that focus on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In, this context, mechanisms are being studied, proposed and evaluated to deal with issues such as scalability, multimedia data heterogeneity, data distribution and replication, consistency, security, geospatial location and orientation, mobility, quality of service, management of networks and services, discovery, ad-hoc networking and dynamic configuration