Biblio
Fingerprint-based Audio recognition system must address concurrent objectives. Indeed, fingerprints must be both robust to distortions and discriminative while their dimension must remain to allow fast comparison. This paper proposes to restate these objectives as a penalized sparse representation problem. On top of this dictionary-based approach, we propose a structured sparsity model in the form of a probabilistic distribution for the sparse support. A practical suboptimal greedy algorithm is then presented and evaluated on robustness and recognition tasks. We show that some existing methods can be seen as particular cases of this algorithm and that the general framework allows to reach other points of a Pareto-like continuum.
In any security system, there are many security issues that are related to either the sender or the receiver of the message. Quantum computing has proven to be a plausible approach to solving many security issues such as eavesdropping, replay attack and man-in-the-middle attack. In the e-voting system, one of these issues has been solved, namely, the integrity of the data (ballot). In this paper, we propose a scheme that solves the problem of repudiation that could occur when the voter denies the value of the ballot either for cheating purposes or for a real change in the value by a third party. By using an entanglement concept between two parties randomly, the person who is going to verify the ballots will create the entangled state and keep it in a database to use it in the future for the purpose of the non-repudiation of any of these two voters.
File encryption is an effective way for an enterprise to prevent its data from being lost. However, the data may still be deliberately or inadvertently leaked out by the insiders or customers. When the sensitive data are leaked, it often results in huge monetary damages and credit loss. In this paper, we propose a novel group file encryption/decryption method, named the Group File Encryption Method using Dynamic System Environment Key (GEMS for short), which provides users with auto crypt, authentication, authorization, and auditing security schemes by utilizing a group key and a system environment key. In the GEMS, the important parameters are hidden and stored in different devices to avoid them from being cracked easily. Besides, it can resist known-key and eavesdropping attacks to achieve a very high security level, which is practically useful in securing an enterprise's and a government's private data.
This survey provides a structured and comprehensive overview of research on security and privacy in computer and communication networks that use game-theoretic approaches. We present a selected set of works to highlight the application of game theory in addressing different forms of security and privacy problems in computer networks and mobile applications. We organize the presented works in six main categories: security of the physical and MAC layers, security of self-organizing networks, intrusion detection systems, anonymity and privacy, economics of network security, and cryptography. In each category, we identify security problems, players, and game models. We summarize the main results of selected works, such as equilibrium analysis and security mechanism designs. In addition, we provide a discussion on the advantages, drawbacks, and future direction of using game theory in this field. In this survey, our goal is to instill in the reader an enhanced understanding of different research approaches in applying gametheoretic methods to network security. This survey can also help researchers from various fields develop game-theoretic solutions to current and emerging security problems in computer networking.
The static nature of computer networks allows malicious attackers to easily gather useful information about the network using network scanning and packet sniffing. The employment of secure perimeter firewalls and intrusion detection systems cannot fully protect the network from sophisticated attacks. As an alternative to the expensive and imperfect detection of attacks, it is possible to improve network security by manipulating the attack surface of the network in order to create a moving target defense. In this paper, we introduce a proactive defense scheme that dynamically alters the attack surface of the network to make it difficult for attackers to gather system information by increasing complexity and reducing its signatures. We use concepts from systems and control literature to design an optimal and efficient multi-stage defense mechanism based on a feedback information structure. The change of
attack surface involves a reconfiguration cost and a utility gain resulting from risk reduction. We use information- and control-theoretic tools to provide closed-form optimal randomization strategies. The results are corroborated by a case study and several numerical examples.
The smart grid is an ever-growing complex dynamic system with multiple interleaved layers and a large number of interacting components. In this talk, we discuss how game-theoretic tools can be used as an analytical tool to understand strategic interactions at different layers of the system and between different decision-making entities for distributed management of energy resources. We first investigate the issue of integration of renewable energy resources into the power grid. We establish a game-theoretic framework for modeling the strategic behavior of buses that are connected to renewable energy resources, and study the Nash equilibrium solution of distributed power generation at each bus. Our framework uses a cross-layer approach, taking into account the economic factors as well as system stability issues at the physical layer. In the second part of the talk, we discuss the issue of integration of plug-in electric vehicles (PHEVs) for vehicle-to-grid (V2G) transactions on the smart grid. Electric vehicles will be capable of buying and selling energy from smart parking lots in the future. We propose a multi-resolution and multi-layer stochastic differential game framework to study the dynamic decision-making process among PHEVs. We analyze the stochastic game in a large-population regime and account for the multiple types of interactions in the grid. Using these two settings, we demonstrate that game theory is a versatile tool to address many fundamental and emerging issues in the smart grid.
Presented at the Eighth Annual Carnegie Mellon Conference on the Electricity Industry Data-Driven Sustainable Engergy Systems in Pittsburgh, PA, March 12-14, 2012.
Wireless sensor networks are subject to attacks such as node capture and cloning, where an attacker physically captures sensor nodes, replicates the nodes, which are deployed into the network, and proceeds to take over the network. In this paper, we develop models for such an attack when there are multiple attackers in a network, and formulate multi-player games to model the noncooperative strategic behavior between the attackers and the network. We consider two cases: a static case where the attackers’ node capture rates are time-invariant and the network’s clone detection/revocation rate is a linear function of the state, and a dynamic case where the rates are general functions of time. We characterize Nash equilibrium solutions for both cases and derive equilibrium strategies for the players. In the static case, we study both the single-attacker and the multi-attacker games within an optimization framework, provide conditions for the existence of Nash equilibria and characterize them in closed forms. In the dynamic case, we study the underlying multi-person differential game under an open-loop information structure and provide a set of conditions to characterize the open-loop Nash equilibrium. We show the equivalence of the Nash equilibrium for the multi-person game to the saddle-point equilibrium between the network and the attackers as a team. We illustrate our results with numerical examples.
Traditional intrusion detection systems (IDSs) work in isolation and can be easily compromised by unknown threats. An intrusion detection network (IDN) is a collaborative IDS network intended to overcome this weakness by allowing IDS peers to share detection knowledge and experience, and hence improve the overall accuracy of intrusion assessment. In this work, we design an IDN system, called GUIDEX, using gametheoretic modeling and trust management for peers to collaborate truthfully and actively. We first describe the system architecture and its individual components, and then establish a gametheoretic framework for the resource management component of GUIDEX. We establish the existence and uniqueness of a Nash equilibrium under which peers can communicate in a reciprocal incentive compatible manner. Based on the duality of the problem, we develop an iterative algorithm that converges geometrically to the equilibrium. Our numerical experiments and discrete event simulation demonstrate the convergence to the Nash equilibrium and the security features of GUIDEX against free riders, dishonest insiders and DoS attacks