Evaluating Physical Movement As Trigger for Transitioning Between Environments in Virtual Reality
Title | Evaluating Physical Movement As Trigger for Transitioning Between Environments in Virtual Reality |
Publication Type | Conference Paper |
Year of Publication | 2016 |
Authors | Kohn, Josh, Rank, Stefan |
Conference Name | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
Publisher | ACM |
Conference Location | New York, NY, USA |
ISBN Number | 978-1-4503-4082-3 |
Keywords | computer games, Design, digital media, Metrics, pubcrawl, Resiliency, Scalability, virtual reality, work factor metrics |
Abstract | Virtual reality allows users to experience unusual immersive environments. There are still several aspect of design for virtual reality that need more investigation, such as transitioning between environments. Multiple studies have shown that physical movement in a virtual environment supports immersion and presence. Our setup will allow the comparative study of the coupling of virtual camera movements with simultaneous physical movements of the user in terms of user preference and comfort. This work-in-progress uses a within-subject experimental design for evaluating interaction prototypes based on the Oculus Rift DK2 where participants will be tasked with transitioning between different environments; once using physical motion to merely trigger the transition and once with the virtual camera movement being coupled to the physical motion. Qualitative and quantitative data will be collected utilizing questionnaires and in-game metrics. Pretests of a similar setup were used to establish minimal levels of comfort. |
URL | http://doi.acm.org/10.1145/2851581.2892506 |
DOI | 10.1145/2851581.2892506 |
Citation Key | kohn_evaluating_2016 |