Learning in Motion: Dynamic Interactions for Increased Trust in Human-Robot Interaction Games
Title | Learning in Motion: Dynamic Interactions for Increased Trust in Human-Robot Interaction Games |
Publication Type | Conference Paper |
Year of Publication | 2020 |
Authors | Ye, S., Feigh, K., Howard, A. |
Conference Name | 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) |
Date Published | Sept. 2020 |
Publisher | IEEE |
ISBN Number | 978-1-7281-6075-7 |
Keywords | Cognition, cognitive science literature, computer games, dance motion, dynamic interactions, embodied cognition, Human Behavior, human factors, human perspective, human-robot interaction, human-robot interaction games trust, human-robot interactions, humanoid robot, Humanoid robots, pubcrawl, resilience, Resiliency, Robot Trust, social empathy |
Abstract | Embodiment of actions and tasks has typically been analyzed from the robot's perspective where the robot's embodiment helps develop and maintain trust. However, we ask a similar question looking at the interaction from the human perspective. Embodied cognition has been shown in the cognitive science literature to produce increased social empathy and cooperation. To understand how human embodiment can help develop and increase trust in human-robot interactions, we created conducted a study where participants were tasked with memorizing greek letters associated with dance motions with the help of a humanoid robot. Participants either performed the dance motion or utilized a touch screen during the interaction. The results showed that participants' trust in the robot increased at a higher rate during human embodiment of motions as opposed to utilizing a touch screen device. |
URL | https://ieeexplore.ieee.org/document/9223437 |
DOI | 10.1109/RO-MAN47096.2020.9223437 |
Citation Key | ye_learning_2020 |
- human-robot interaction
- social empathy
- Robot Trust
- Resiliency
- resilience
- pubcrawl
- Humanoid robots
- humanoid robot
- human-robot interactions
- human-robot interaction games trust
- cognition
- human perspective
- Human Factors
- Human behavior
- embodied cognition
- dynamic interactions
- dance motion
- computer games
- cognitive science literature