Virtual Reality User Experience As a Deterrent for Smartphone Use While Driving
Title | Virtual Reality User Experience As a Deterrent for Smartphone Use While Driving |
Publication Type | Conference Paper |
Year of Publication | 2016 |
Authors | Morley, David C., Lawrence, Grayson, Smith, Scott |
Conference Name | Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments |
Publisher | ACM |
Conference Location | New York, NY, USA |
ISBN Number | 978-1-4503-4337-4 |
Keywords | Collaboration, composability, deterrence, Distracted Driving, Driving Simulation, Human Behavior, Metrics, pubcrawl, Resiliency, Scalability, smartphone, Smartphone Addiction, Texting and Driving, Traffic Safety, virtual reality |
Abstract | This study examines the effectiveness of virtual reality technology at creating an immersive user experience in which participants experience first hand the extreme negative consequences of smartphone use while driving. Research suggests that distracted driving caused by smartphones is related to smartphone addiction and causes fatalities. Twenty-two individuals participated in the virtual reality user experience (VRUE) in which they were asked to drive a virtual car using a Oculus Rift headset, LeapMotion hand tracking device, and a force feedback steering wheel and pedals. While driving in the simulation participants were asked to interact with a smartphone and after a period of time trying to manage both tasks a vehicle appears before them and they are involved in a head-on collision. Initial results indicated a strong sense of presence was felt by participants and a change or re-enforcement of the participant's perception of the dangers of smartphone use while driving was observed. |
URL | http://doi.acm.org/10.1145/2910674.2910696 |
DOI | 10.1145/2910674.2910696 |
Citation Key | morley_virtual_2016 |