Biblio
Augmented reality (AR) technologies, such as Microsoft's HoloLens head-mounted display and AR-enabled car windshields, are rapidly emerging. AR applications provide users with immersive virtual experiences by capturing input from a user's surroundings and overlaying virtual output on the user's perception of the real world. These applications enable users to interact with and perceive virtual content in fundamentally new ways. However, the immersive nature of AR applications raises serious security and privacy concerns. Prior work has focused primarily on input privacy risks stemming from applications with unrestricted access to sensor data. However, the risks associated with malicious or buggy AR output remain largely unexplored. For example, an AR windshield application could intentionally or accidentally obscure oncoming vehicles or safety-critical output of other AR applications. In this work, we address the fundamental challenge of securing AR output in the face of malicious or buggy applications. We design, prototype, and evaluate Arya, an AR platform that controls application output according to policies specified in a constrained yet expressive policy framework. In doing so, we identify and overcome numerous challenges in securing AR output.
Immersive augmented reality (AR) technologies are becoming a reality. Prior works have identified security and privacy risks raised by these technologies, primarily considering individual users or AR devices. However, we make two key observations: (1) users will not always use AR in isolation, but also in ecosystems of other users, and (2) since immersive AR devices have only recently become available, the risks of AR have been largely hypothetical to date. To provide a foundation for understanding and addressing the security and privacy challenges of emerging AR technologies, grounded in the experiences of real users, we conduct a qualitative lab study with an immersive AR headset, the Microsoft HoloLens. We conduct our study in pairs - 22 participants across 11 pairs - wherein participants engage in paired and individual (but physically co-located) HoloLens activities. Through semi-structured interviews, we explore participants' security, privacy, and other concerns, raising key findings. For example, we find that despite the HoloLens's limitations, participants were easily immersed, treating virtual objects as real (e.g., stepping around them for fear of tripping). We also uncover numerous security, privacy, and safety concerns unique to AR (e.g., deceptive virtual objects misleading users about the real world), and a need for access control among users to manage shared physical spaces and virtual content embedded in those spaces. Our findings give us the opportunity to identify broader lessons and key challenges to inform the design of emerging single-and multi-user AR technologies.