Biblio
We consider the scenario where a cloud service provider (CSP) operates multiple geo-distributed datacenters to provide Internet-scale service. Our objective is to minimize the total electricity and bandwidth cost by jointly optimizing electricity procurement from wholesale markets and geographical load balancing (GLB), i.e., dynamically routing workloads to locations with cheaper electricity. Under the ideal setting where exact values of market prices and workloads are given, this problem reduces to a simple linear programming and is easy to solve. However, under the realistic setting where only distributions of these variables are available, the problem unfolds into a non-convex infinite-dimensional one and is challenging to solve. One of our main contributions is to develop an algorithm that is proven to solve the challenging problem optimally, by exploring the full design space of strategic bidding. Trace-driven evaluations corroborate our theoretical results, demonstrate fast convergence of our algorithm, and show that it can reduce the cost for the CSP by up to 20% as compared with baseline alternatives. This paper highlights the intriguing role of uncertainty in workloads and market prices, measured by their variances. While uncertainty in workloads deteriorates the cost-saving performance of joint electricity procurement and GLB, counter-intuitively, uncertainty in market prices can be exploited to achieve a cost reduction even larger than the setting without price uncertainty.
The emergence of new network applications, such as the network intrusion detection system and packet-level accounting, requires packet classification to report all matched rules instead of only the best matched rule. Although several schemes have been proposed recently to address the multimatch packet classification problem, most of them require either huge memory or expensive ternary content addressable memory (TCAM) to store the intermediate data structure, or they suffer from steep performance degradation under certain types of classifiers. In this paper, we decompose the operation of multimatch packet classification from the complicated multidimensional search to several single-dimensional searches, and present an asynchronous pipeline architecture based on a signature tree structure to combine the intermediate results returned from single-dimensional searches. By spreading edges of the signature tree across multiple hash tables at different stages, the pipeline can achieve a high throughput via the interstage parallel access to hash tables. To exploit further intrastage parallelism, two edge-grouping algorithms are designed to evenly divide the edges associated with each stage into multiple work-conserving hash tables. To avoid collisions involved in hash table lookup, a hybrid perfect hash table construction scheme is proposed. Extensive simulation using realistic classifiers and traffic traces shows that the proposed pipeline architecture outperforms HyperCuts and B2PC schemes in classification speed by at least one order of magnitude, while having a similar storage requirement. Particularly, with different types of classifiers of 4K rules, the proposed pipeline architecture is able to achieve a throughput between 26.8 and 93.1 Gb/s using perfect hash tables.