Biblio
Increasing number of Internet-scale applications, such as video streaming, incur huge amount of wide area traffic. Such traffic over the unreliable Internet without bandwidth guarantee suffers unpredictable network performance. This result, however, is unappealing to the application providers. Fortunately, Internet giants like Google and Microsoft are increasingly deploying their private wide area networks (WANs) to connect their global datacenters. Such high-speed private WANs are reliable, and can provide predictable network performance. In this paper, we propose a new type of service-inter-datacenter network as a service (iDaaS), where traditional application providers can reserve bandwidth from those Internet giants to guarantee their wide area traffic. Specifically, we design a bandwidth trading market among multiple iDaaS providers and application providers, and concentrate on the essential bandwidth pricing problem. The involved challenging issue is that the bandwidth price of each iDaaS provider is not only influenced by other iDaaS providers, but also affected by the application providers. To address this issue, we characterize the interaction between iDaaS providers and application providers using a Stackelberg game model, and analyze the existence and uniqueness of the equilibrium. We further present an efficient bandwidth pricing algorithm by blending the advantage of a geometrical Nash bargaining solution and the demand segmentation method. For comparison, we present two bandwidth reservation algorithms, where each iDaaS provider's bandwidth is reserved in a weighted fair manner and a max-min fair manner, respectively. Finally, we conduct comprehensive trace-driven experiments. The evaluation results show that our proposed algorithms not only ensure the revenue of iDaaS providers, but also provide bandwidth guarantee for application providers with lower bandwidth price per unit.
We consider a generic model of Client-Server interactions in the presence of Sender and Relay, conceptual agents acting on behalf of Client and Server, respectively, and modeling cloud service providers in the envisaged "QoS as a Service paradigm". Client generates objects which Sender tags with demanded QoS level, whereas Relay assigns the QoS level to be provided at Server. To verify an object's right to a QoS level, Relay detects its signature that neither Client nor Sender can modify. Since signature detection is costly, Relay tends to occasionally skip it and trust an object; this prompts Sender to occasionally launch a Fake VIP attack, i.e., demand undue QoS level. In a Stackelberg game setting, Relay employs a trust strategy in the form of a double-blind reputation scheme so as to minimize the signature detection cost and undue QoS provision, anticipating a best-response Fake VIP attack strategy on the part of Sender. We ask whether the double-blind reputation scheme, previously proved resilient to a probabilistic Fake VIP attack strategy, is equally resilient to more intelligent Sender behavior. Two intelligent attack strategies are proposed and analyzed using two-dimensional Markov chains.
Radio network information is leaked well beyond the perimeter in which the radio network is deployed. We investigate attacks where person location can be inferred using the radio characteristics of wireless links (e.g., the received signal strength). An attacker can deploy a network of receivers which measure the received signal strength of the radio signals transmitted by the legitimate wireless devices inside a perimeter, allowing the attacker to learn the locations of people moving in the vicinity of the devices inside the perimeter. In this paper, we develop the first solution to this location privacy problem where neither the attacker nodes nor the tracked moving object transmit any RF signals. We first model the radio network leakage attack using a Stackelberg game. Next, we define utility and cost functions related to the defender and attacker actions. Last, using our utility and cost functions, we find the optimal strategy for the defender by applying a greedy method. We evaluate our game theoretic framework using experiments and find that our approach significantly reduces the chance of an attacker determining the location of people inside a perimeter.
We study a quantity-flexibility supply contract between a manufacturer and a retailer in two periods. The retailer can get a low wholesale price within a fixed quantity and adjust the quantity at the end of the first period. The retailer can adjust the order quantities after the first period based on updated inventory status by paying a higher per-unit price for the incremental units or obtaining a buyback price per-unit for the returning units. By developing a two-period dynamic programming model in this paper, we first obtain an optimal replenishment strategy for the retailer when the manufacturer's price scheme is known. Then we derive an proper pricing scheme for the manufacturer by assuming that the supply chain is coordinated. The numerical results show some managerial insights by comparing this coordination scheme with Stackelberg game.