Biblio
Many applications are bandwidth consuming but may tolerate longer flow completion times. Multipath protocols, such as multipath TCP (MPTCP), can offer bandwidth aggregation and resilience to link failures for such applications, and low priority congestion control (LPCC) mechanisms can make these applications yield to other time-sensitive ones. Properly combining the above two can improve the overall user experience. However, the existing LPCC mechanisms are not adequate for MPTCP. They do not take into account the characteristics of multiple network paths, and cannot ensure fairness among the same priority flows. Therefore, we propose a multipath LPCC mechanism, i.e., Dynamic Coupled Low Extra Delay Background Transport, named DC-LEDBAT. Our scheme is designed based on a standardized LPCC mechanism LEDBAT. To avoid unfairness among the same priority flows, DC-LEDBAT trades little throughput for precisely measuring the minimum delay. Moreover, to be friendly to single-path LEDBAT, our scheme leverages the correlation of the queuing delay to detect whether multiple paths go through a shared bottleneck. Then, DC-LEDBAT couples the congestion window at shared bottlenecks to control the sending rate. We implement DC-LEDBAT in a Linux kernel and experimental results show that DC-LEDBAT can not only utilize the excess bandwidth of MPTCP but also ensure fairness among the same priority flows.
In new technological world pervasive computing plays the important role in data computing and communication. The pervasive computing provides the mobile environment for decentralized computational services at anywhere, anytime at any context and location. Pervasive computing is flexible and makes portable devices and computing surrounded us as part of our daily life. Devices like Laptop, Smartphones, PDAs, and any other portable devices can constitute the pervasive environment. These devices in pervasive environments are worldwide and can receive various communications including audio visual services. The users and the system in this pervasive environment face the challenges of user trust, data privacy and user and device node identity. To give the feasible determination for these challenges. This paper aims to propose a dynamic learning in pervasive computing environment refer the challenges proposed efficient security model (ESM) for trustworthy and untrustworthy attackers. ESM model also compared with existing generic models; it also provides better accuracy rate than existing models.
When communication about security to end users is ineffective, people frequently misinterpret the protection offered by a system. The discrepancy between the security users perceive a system to have and the actual system state can lead to potentially risky behaviors. It is thus crucial to understand how security perceptions are shaped by interface elements such as text-based descriptions of encryption. This article addresses the question of how encryption should be described to non-experts in a way that enhances perceived security. We tested the following within-subject variables in an online experiment (N=309): a) how to best word encryption, b) whether encryption should be described with a focus on the process or outcome, or both c) whether the objective of encryption should be mentioned d) when mentioning the objective of encryption, how to best describe it e) whether a hash should be displayed to the user. We also investigated the role of context (between subjects). The verbs "encrypt" and "secure" performed comparatively well at enhancing perceived security. Overall, participants stated that they felt more secure not knowing about the objective of encryption. When it is necessary to state the objective, positive wording of the objective of encryption worked best. We discuss implications and why using these results to design for perceived lack of security might be of interest as well. This leads us to discuss ethical concerns, and we give guidelines for the design of user interfaces where encryption should be communicated to end users.
To ensure quality of service and user experience, large Internet companies often monitor various Key Performance Indicators (KPIs) of their systems so that they can detect anomalies and identify failure in real time. However, due to a large number of various KPIs and the lack of high-quality labels, existing KPI anomaly detection approaches either perform well only on certain types of KPIs or consume excessive resources. Therefore, to realize generic and practical KPI anomaly detection in the real world, we propose a KPI anomaly detection framework named iRRCF-Active, which contains an unsupervised and white-box anomaly detector based on Robust Random Cut Forest (RRCF), and an active learning component. Specifically, we novelly propose an improved RRCF (iRRCF) algorithm to overcome the drawbacks of applying original RRCF in KPI anomaly detection. Besides, we also incorporate the idea of active learning to make our model benefit from high-quality labels given by experienced operators. We conduct extensive experiments on a large-scale public dataset and a private dataset collected from a large commercial bank. The experimental resulta demonstrate that iRRCF-Active performs better than existing traditional statistical methods, unsupervised learning methods and supervised learning methods. Besides, each component in iRRCF-Active has also been demonstrated to be effective and indispensable.
The search for alternative delivery modes to teaching has been one of the pressing concerns of numerous educational institutions. One key innovation to improve teaching and learning is e-learning which has undergone enormous improvements. From its focus on text-based environment, it has evolved into Virtual Learning Environments (VLEs) which provide more stimulating and immersive experiences among learners and educators. An example of VLEs is the virtual world which is an emerging educational platform among universities worldwide. One very interesting topic that can be taught using the virtual world is cybersecurity. Simulating cybersecurity in the virtual world may give a realistic experience to students which can be hardly achieved by classroom teaching. To date, there are quite a number of studies focused on cybersecurity awareness and cybersecurity behavior. But none has focused looking into the effect of digital simulation in the virtual world, as a new educational platform, in the cybersecurity attitude of the students. It is in this regard that this study has been conducted by designing simulation in the virtual world lessons that teaches the five aspects of cybersecurity namely; malware, phishing, social engineering, password usage and online scam, which are the most common cybersecurity issues. The study sought to examine the effect of this digital simulation design in the cybersecurity knowledge and attitude of the students. The result of the study ascertains that students exposed under simulation in the virtual world have a greater positive change in cybersecurity knowledge and attitude than their counterparts.
Blockchains are emerging technologies that propose new business models and value propositions. Besides their application for cryptocurrency purposes, as distributed ledgers of transactions, they enable new ways to provision trusted information in a distributed fashion. In this paper, we present our product tagging solution designed to help Small & Medium Enterprises (SMEs) protect their brands against counterfeit products and parallel markets, as well as to enhance UX (User Experience) and promote the brand and product.Our solution combines the use of DLT to assure, in a verifiable and permanent way, the trustworthiness and confidentiality of the information associated to the goods and the innovative CP-ABE encryption technique to differentiate accessibility to the product's information.
Virtual reality (VR) recently is a promising technique in both industry and academia due to its potential applications in immersive experiences including website, game, tourism, or museum. VR technique provides an amazing 3-Dimensional (3D) experiences by requiring a very high amount of elements such as images, texture, depth, focus length, etc. However, in order to apply VR technique to various devices, especially in mobiles, ultra-high transmission rate and extremely low latency are really big challenge. Considering this problem, this paper proposes a novel combination model by transforming the computing capability of VR device into an equivalent caching amount while remaining low latency and fast transmission. In addition, Classic caching models are used to computing and catching capabilities which is easily apply to multi-user models.