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2022-05-23
Zhang, Zuyao, Gao, Jing.  2021.  Design of Immersive Interactive Experience of Intangible Cultural Heritage based on Flow Theory. 2021 13th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC). :146–149.
At present, the limitation of intangible cultural experience lies in the lack of long-term immersive cultural experience for users. In order to solve this problem, this study divides the process from the perspective of Freudian psychology and combines the theoretical research on intangible cultural heritage and flow experience to get the preliminary research direction. Then, based on the existing interactive experience cases of intangible cultural heritage, a set of method model of immersive interactive experience of intangible cultural heritage based on flow theory is summarized through user interviews in this research. Finally, through data verification, the model is proved to be correct. In addition, this study offers some important insights into differences between primary users and experienced users, and proposed specific guiding suggestions for immersive interactive experience design of intangible cultural heritage based on flow theory in the future.
2019-11-11
Pierce, James, Fox, Sarah, Merrill, Nick, Wong, Richmond, DiSalvo, Carl.  2018.  An Interface Without A User: An Exploratory Design Study of Online Privacy Policies and Digital Legalese. Proceedings of the 2018 Designing Interactive Systems Conference. :1345–1358.
Privacy policies are critical to understanding one's rights on online platforms, yet few users read them. In this pictorial, we approach this as a systemic issue that is part a failure of interaction design. We provided a variety of people with printed packets of privacy policies, aiming to tease out this form's capabilities and limitations as a design interface, to understand people's perception and uses, and to critically imagine pragmatic revisions and creative alternatives to existing privacy policies.
2018-05-24
Jannach, Dietmar, Nunes, Ingrid, Jugovac, Michael.  2017.  Interacting with Recommender Systems. Proceedings of the 22Nd International Conference on Intelligent User Interfaces Companion. :25–27.

Automated recommendations have become a common feature of modern online services and mobile apps. In many practical applications, the means provided for users to interact with recommender systems (e.g., to state explicit preferences or to provide feedback on the recommendations) are, however, very limited. In order to improve such systems and consequently user satisfaction, much research work has been done over the years to build richer and more intelligent user interfaces for recommender systems. In this tutorial, we provide a comprehensive overview of existing approaches to user interaction aspects of recommender systems, with a special focus on explanation interfaces. We also provide examples of real-world systems that implement advanced interaction mechanisms and discuss open challenges in the field.

2015-04-30
Sousa, S., Dias, P., Lamas, D..  2014.  A model for Human-computer trust: A key contribution for leveraging trustful interactions. Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on. :1-6.

This article addresses trust in computer systems as a social phenomenon, which depends on the type of relationship that is established through the computer, or with other individuals. It starts by theoretically contextualizing trust, and then situates trust in the field of computer science. Then, describes the proposed model, which builds on what one perceives to be trustworthy and is influenced by a number of factors such as the history of participation and user's perceptions. It ends by situating the proposed model as a key contribution for leveraging trustful interactions and ends by proposing it used to serve as a complement to foster user's trust needs in what concerns Human-computer Iteration or Computermediated Interactions.