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2023-08-24
Aliman, Nadisha-Marie, Kester, Leon.  2022.  VR, Deepfakes and Epistemic Security. 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). :93–98.
In recent years, technological advancements in the AI and VR fields have increasingly often been paired with considerations on ethics and safety aimed at mitigating unintentional design failures. However, cybersecurity-oriented AI and VR safety research has emphasized the need to additionally appraise instantiations of intentional malice exhibited by unethical actors at pre- and post-deployment stages. On top of that, in view of ongoing malicious deepfake developments that can represent a threat to the epistemic security of a society, security-aware AI and VR design strategies require an epistemically-sensitive stance. In this vein, this paper provides a theoretical basis for two novel AIVR safety research directions: 1) VR as immersive testbed for a VR-deepfake-aided epistemic security training and 2) AI as catalyst within a deepfake-aided so-called cyborgnetic creativity augmentation facilitating an epistemically-sensitive threat modelling. For illustration, we focus our use case on deepfake text – an underestimated deepfake modality. In the main, the two proposed transdisciplinary lines of research exemplify how AIVR safety to defend against unethical actors could naturally converge toward AIVR ethics whilst counteracting epistemic security threats.
ISSN: 2771-7453
2022-11-18
Gandhi, Vidhyotma, Ramkumar, K.R., Kaur, Amanpreet, Kaushal, Payal, Chahal, Jasmeen Kaur, Singh, Jaiteg.  2021.  Security and privacy in IoT, Cloud and Augmented Reality. 2021 6th International Conference on Signal Processing, Computing and Control (ISPCC). :131—135.
Internet of Things (IoT), Cloud and Augmented Reality (AR) are the emerging and developing technologies and are at the horizon and hype of their life cycle. Lots of commercial applications based on IoT, cloud and AR provide unrestricted access to data. The real-time applications based on these technologies are at the cusp of their innovations. The most frequent security attacks for IoT, cloud and AR applications are DDoS attacks. In this paper a detailed account of various DDoS attacks that can be the hindrance of many important sensitive services and can degrade the overall performance of recent services which are purely based on network communications. The DDoS attacks should be dealt with carefully and a set of a new generations of algorithm need to be developed to mitigate the problems caused by non-repudiation kinds of attacks.
2022-05-23
Guo, Siyao, Fu, Yi.  2021.  Construction of immersive scene roaming system of exhibition hall based on virtual reality technology. 2021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS). :1029–1033.
On the basis of analyzing the development and application of virtual reality (VR) technology at home and abroad, and combining with the specific situation of the exhibition hall, this paper establishes an immersive scene roaming system of the exhibition hall. The system is completed by virtual scene modeling technology and virtual roaming interactive technology. The former uses modeling software to establish the basic model in the virtual scene, while the latter uses VR software to enable users to control their own roles to run smoothly in the roaming scene. In interactive roaming, this paper optimizes the A* pathfinding algorithm, uses binary heap to process data, and on this basis, further optimizes the pathfinding algorithm, so that when the pathfinding target is an obstacle, the pathfinder can reach the nearest place to the obstacle. Texture mapping technology, LOD technology and other related technologies are adopted in the modeling, thus finally realizing the immersive scene roaming system of the exhibition hall.
2021-02-03
Aliman, N.-M., Kester, L..  2020.  Malicious Design in AIVR, Falsehood and Cybersecurity-oriented Immersive Defenses. 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). :130—137.

Advancements in the AI field unfold tremendous opportunities for society. Simultaneously, it becomes increasingly important to address emerging ramifications. Thereby, the focus is often set on ethical and safe design forestalling unintentional failures. However, cybersecurity-oriented approaches to AI safety additionally consider instantiations of intentional malice – including unethical malevolent AI design. Recently, an analogous emphasis on malicious actors has been expressed regarding security and safety for virtual reality (VR). In this vein, while the intersection of AI and VR (AIVR) offers a wide array of beneficial cross-fertilization possibilities, it is responsible to anticipate future malicious AIVR design from the onset on given the potential socio-psycho-technological impacts. For a simplified illustration, this paper analyzes the conceivable use case of Generative AI (here deepfake techniques) utilized for disinformation in immersive journalism. In our view, defenses against such future AIVR safety risks related to falsehood in immersive settings should be transdisciplinarily conceived from an immersive co-creation stance. As a first step, we motivate a cybersecurity-oriented procedure to generate defenses via immersive design fictions. Overall, there may be no panacea but updatable transdisciplinary tools including AIVR itself could be used to incrementally defend against malicious actors in AIVR.

2019-12-17
Jog, Suraj, Wang, Jiaming, Hassanieh, Haitham, Choudhury, Romit Roy.  2018.  Enabling Dense Spatial Reuse in mmWave Networks. Proceedings of the ACM SIGCOMM 2018 Conference on Posters and Demos. :18-20.

Millimeter Wave (mmWave) networks can deliver multi-Gbps wireless links that use extremely narrow directional beams. This provides us with a new way to exploit spatial reuse in order to scale network throughput. In this work, we present MilliNet, the first millimeter wave network that can exploit dense spatial reuse to allow many links to operate in parallel in a confined space and scale the wireless throughput with the number of clients. Results from a 60 GHz testbed show that MilliNet can deliver a total wireless network data rate of more than 38 Gbps for 10 clients which is 5.8× higher than current 802.11 mmWave standards.

2019-02-25
Hai, Wen, Jain, Nisha, Wydra, Andrzej, Thalmann, Nadia Magnenat, Thalmann, Daniel.  2018.  Increasing the Feeling of Social Presence by Incorporating Realistic Interactions in Multi-Party VR. Proceedings of the 31st International Conference on Computer Animation and Social Agents. :7-10.
Behavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic animations to simulate human-like behavioral motions of computer agents while they interact with avatars to enhance the sense of social presence in the VR environment. We exemplify our proposed model in a VR volleyball game setup. We model specific underlying interactions like gazing, collision detection and miscellaneous reactions (like how to pick a volleyball, how to transfer the ball to server) between computers players and avatars in the VR Volleyball game. We conduct a preliminary user survey to illustrate the significance of inclusion of realistic interactions for improving sense of social presence in a multi-party VR environment.