Mishra, Shilpi, Arora, Himanshu, Parakh, Garvit, Khandelwal, Jayesh.
2022.
Contribution of Blockchain in Development of Metaverse. 2022 7th International Conference on Communication and Electronics Systems (ICCES). :845–850.
Metaverse is becoming the new standard for social networks and 3D virtual worlds when Facebook officially rebranded to Metaverse in October 2021. Many relevant technologies are used in the metaverse to offer 3D immersive and customized experiences at the user’s fingertips. Despite the fact that the metaverse receives a lot of attention and advantages, one of the most pressing concerns for its users is the safety of their digital material and data. As a result of its decentralization, immutability, and transparency, blockchain is a possible alternative. Our goal is to conduct a comprehensive assessment of blockchain systems in the metaverse to properly appreciate its function in the metaverse. To begin with, the paper introduces blockchain and the metaverse and explains why it’s necessary for the metaverse to adopt blockchain technology. Aside from these technological considerations, this article focuses on how blockchain-based approaches for the metaverse may be used from a privacy and security standpoint. There are several technological challenegs that need to be addressed for making the metaverse a reality. The influence of blockchain on important key technologies with in metaverse, such as Artifical Intelligence, big data and the Internet-of-Things (IoT) is also examined. Several prominent initiatives are also shown to demonstrate the importance of blockchain technology in the development of metaverse apps and services. There are many possible possibilities for future development and research in the application of blockchain technology in the metaverse.
Sun, Chuang, Cao, Junwei, Huo, Ru, Du, Lei, Cheng, Xiangfeng.
2022.
Metaverse Applications in Energy Internet. 2022 IEEE International Conference on Energy Internet (ICEI). :7–12.
With the increasing number of distributed energy sources and the growing demand for free exchange of energy, Energy internet (EI) is confronted with great challenges of persistent connection, stable transmission, real-time interaction, and security. The new definition of metaverse in the EI field is proposed as a potential solution for these challenges by establishing a massive and comprehensive fusion 3D network, which can be considered as the advanced stage of EI. The main characteristics of the metaverse such as reality to virtualization, interaction, persistence, and immersion are introduced. Specifically, we present the key enabling technologies of the metaverse including virtual reality, artificial intelligence, blockchain, and digital twin. Meanwhile, the potential applications are presented from the perspectives of immersive user experience, virtual power station, management, energy trading, new business, device maintenance. Finally, some challenges of metaverse in EI are concluded.
Kaufmann, Kaspar, Wyssenbach, Thomas, Schwaninger, Adrian.
2022.
Exploring the effects of segmentation when learning with Virtual Reality and 2D displays: a study with airport security officers. 2022 IEEE International Carnahan Conference on Security Technology (ICCST). :1–1.
With novel 3D imaging technology based on computed tomography (CT) set to replace the current 2D X-ray systems, airports face the challenge of adequately preparing airport security officers (screeners) through knowledge building. Virtual reality (VR) bears the potential to greatly facilitate this process by allowing learners to experience and engage in immersive virtual scenarios as if they were real. However, while general aspects of immersion have been explored frequently, less is known about the benefits of immersive technology for instructional purposes in practical settings such as airport security.In the present study, we evaluated how different display technologies (2D vs VR) and segmentation (system-paced vs learner-paced) affected screeners' objective and subjective knowledge gain, cognitive load, as well as aspects of motivation and technology acceptance. By employing a 2 x 2 between-subjects design, four experimental groups experienced uniform learning material featuring information about 3D CT technology and its application in airport security: 2D system-paced, 2D learner-paced, VR system-paced, and VR learner-paced. The instructional material was presented as an 11 min multimedia lesson featuring words (i.e., narration, onscreen text) and pictures in dynamic form (i.e., video, animation). Participants of the learner-paced groups were prompted to initialize the next section of the multimedia lesson by pressing a virtual button after short segments of information. Additionally, a control group experiencing no instructional content was included to evaluate the effectiveness of the instructional material. The data was collected at an international airport with screeners having no prior 3D CT experience (n=162).The results show main effects on segmentation for objective learning outcomes (favoring system-paced), germane cognitive load on display technology (supporting 2D). These results contradict the expected benefits of VR and segmentation, respectively. Overall, the present study offers valuable insight on how to implement instructional material for a practical setting.
ISSN: 2153-0742