Biblio
To share the recorded ECG data with the cardiologist in Golden Hours in an efficient and secured manner via tele-cardiology may save the lives of the population residing in rural areas of a country. This paper proposes an encryption-authentication scheme for secure the ECG data. The main contribution of this work is to generate a one-time padding key and deploying an encryption algorithm in authentication mode to achieve encryption and authentication. This is achieved by a water cycle optimization algorithm that generates a completely random one-time padding key and Triple Data Encryption Standard (3DES) algorithm for encrypting the ECG data. To validate the accuracy of the proposed encryption authentication scheme, experimental results were performed on standard ECG data and various performance parameters were calculated for it. The results show that the proposed algorithm improves security and passes the statistical key generation test.
One of the most efficient tool for human face recognition is neural networks. However, the result of recognition can be spoiled by facial expressions and other deviation from the canonical face representation. In this paper, we propose a resampling method of human faces represented by 3D point clouds. The method is based on a non-rigid Iterative Closest Point (ICP) algorithm. To improve the facial recognition performance, we use a combination of the proposed method and convolutional neural network (CNN). Computer simulation results are provided to illustrate the performance of the proposed method.
The use of biometrics in security applications may be vulnerable to several challenges of hacking. Thus, the emergence of cancellable biometrics becomes a suitable solution to this problem. This paper presents a one-way cancellable biometric transform that depends on 3D chaotic maps for face and fingerprint encryption. It aims to avoid cloning of original biometrics and allow the templates used by each user in different applications to be variable. The permutations achieved with the chaotic maps guarantee high security of the biometric templates, especially with the 3D implementation of the encryption algorithm. In addition, the paper presents a hardware implementation for this framework. The proposed algorithm also achieves good performance in the presence of low and moderate levels of noise. An experimental version of the proposed cancellable biometric system has been applied on FPGA model. The obtained results achieve a powerful performance of the proposed cancellable biometric system.
This paper proposes an advanced scheme of message security in 3D cover images using multiple layers of security. Cryptography using AES-256 is implemented in the first layer. In the second layer, edge detection is applied. Finally, LSB steganography is executed in the third layer. The efficiency of the proposed scheme is measured using a number of performance metrics. For instance, mean square error (MSE), peak signal-to-noise ratio (PSNR), structural similarity index measure (SSIM), mean absolute error (MAE) and entropy.
ARtect is an Augmented Reality application developed with Unity 3D, which envisions an educational interactive and immersive tool for architects, designers, researchers, and artists. This digital instrument renders the competency to visualize custom-made 3D models and 2D graphics in interior and exterior environments. The user-friendly interface offers an accurate insight before the materialization of any architectural project, enabling evaluation of the design proposal. This practice could be integrated into learning architectural design process, saving resources of printed drawings, and 3D carton models during several stages of spatial conception.
Web technology has evolved to offer 360-degree immersive browsing experiences. This new technology, called WebVR, enables virtual reality by rendering a three-dimensional world on an HTML canvas. Unfortunately, there exists no browser-supported way of sharing this canvas between different parties. As a result, third-party library providers with ill intent (e.g., stealing sensitive information from end-users) can easily distort the entire WebVR site. To mitigate the new threats posed in WebVR, we propose CanvasMirror, which allows publishers to specify the behaviors of third-party libraries and enforce this specification. We show that CanvasMirror effectively separates the third-party context from the host origin by leveraging the privilege separation technique and safely integrates VR contents on a shared canvas.
Unilateral spatial neglect (USN) is a higher cognitive dysfunction that can occur after a stroke. It is defined as an impairment in finding, reporting, reacting to, and directing stimuli opposite the damaged side of the brain. We have proposed a system to identify neglected regions in USN patients in three dimensions using three-dimensional virtual reality. The objectives of this study are twofold: first, to propose a system for numerically identifying the neglected regions using an object detection task in a virtual space, and second, to compare the neglected regions during object detection when the patient's neck is immobilized (‘fixed-neck’ condition) versus when the neck can be freely moved to search (‘free-neck’ condition). We performed the test using an immersive virtual reality system, once with the patient's neck fixed and once with the patient's neck free to move. Comparing the results of the study in two patients, we found that the neglected areas were similar in the fixed-neck condition. However, in the free-neck condition, one patient's neglect improved while the other patient’s neglect worsened. These results suggest that exploratory ability affects the symptoms of USN and is crucial for clinical evaluation of USN patients.
The availability of commercial fully immersive virtual reality systems allows the proposal and development of new applications that offer novel ways to visualize and interact with multidimensional neuroimaging data. We propose a system for the visualization and interaction with Magnetic Resonance Imaging (MRI) scans in a fully immersive learning environment in virtual reality. The system extracts the different slices from a DICOM file and presents the slices in a 3D environment where the user can display and rotate the MRI scan, and select the clipping plane in all the possible orientations. The 3D environment includes two parts: 1) a cube that displays the MRI scan in 3D and 2) three panels that include the axial, sagittal, and coronal views, where it is possible to directly access a desired slice. In addition, the environment includes a representation of the brain where it is possible to access and browse directly through the slices with the controller. This application can be used both for educational purposes as an immersive learning tool, and by neuroscience researchers as a more convenient way to browse through an MRI scan to better analyze 3D data.