Visible to the public Biblio

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2018-02-06
Iyer, Jagathshree, Polys, Nicholas F., Arsenault, Lance.  2017.  Text Density and Display Bandwidth: Evaluating Scalability by Model and Experiment. Proceedings of the 22Nd International Conference on 3D Web Technology. :12:1–12:7.

The applications of 3D Virtual Environments are taking giant leaps with more sophisticated 3D user interfaces and immersive technologies. Interactive 3D and Virtual Reality platforms present a great opportunity for data analytics and can represent large amounts of data to help humans in decision making and insight. For any of the above to be effective, it is essential to understand the characteristics of these interfaces in displaying different types of content. Text is an essential and widespread content and legibility acts as an important criterion to determine the style, size and quantity of the text to be displayed. This study evaluates the maximum amount of text per visual angle, that is, the maximum density of text that will be legible in a virtual environment displayed on different platforms. We used Extensible 3D (X3D) to provide the portable (cross-platform) stimuli. The results presented here are based on a user study conducted in DeepSix (a tiled LCD display with 5750×2400 resolution) and the Hypercube (an immersive CAVE-style active stereo projection system with three walls and floor at 2560×2560 pixels active stereo per wall). We found that more legible text can be displayed on an immersive projection due to its larger Field of Regard; in the immersive case, stereo versus monoscopic rendering did not have a significant effect on legibility.

2017-10-27
Yang, Ping-Lin, Marek-Sadowska, Malgorzata.  2016.  Making Split-fabrication More Secure. Proceedings of the 35th International Conference on Computer-Aided Design. :91:1–91:8.

Today many design houses must outsource their design fabrication to a third party which is often an overseas foundry. Split-fabrication is proposed for combining the FEOL capabilities of an advanced but untrusted foundry with the BEOL capabilities of a trusted foundry. Hardware security in this business model relates directly to the front-end foundry's ability to interpret the partial circuit design it receives in order to reverse engineer or insert malicious circuits. The published experimental results indicate that a relatively large percentage of the split nets can be correctly guessed and there is no easy way of detecting the possibly inserted Trojans. In this paper, we propose a secure split-fabrication design methodology for the Vertical Slit Field Effect Transistor (VeSFET) based integrated circuits. We take advantage of the VeSFET's unique and powerful two-side accessibility and monolithic 3D integration capability. In our approach the design is manufactured by two independent foundries, both of which can be untrusted. We propose the design partition and piracy prevention, hardware Trojan insertion prevention, and Trojan detection methods. In the 3D designs, some transistors are physically hidden from the front-end foundry\_1's view, which causes that it is impossible for this foundry to reconstruct the circuit. We designed 10 MCNC benchmark circuits using the proposed flow and executed an attack by an in-house developed proximity attacker. With 5% nets manufactured by the back-end foundry\_2, the average percentage of the correctly reconstructed partitioned nets is less than 1%.

2015-05-05
Coatsworth, M., Tran, J., Ferworn, A..  2014.  A hybrid lossless and lossy compression scheme for streaming RGB-D data in real time. Safety, Security, and Rescue Robotics (SSRR), 2014 IEEE International Symposium on. :1-6.

Mobile and aerial robots used in urban search and rescue (USAR) operations have shown the potential for allowing us to explore, survey and assess collapsed structures effectively at a safe distance. RGB-D cameras, such as the Microsoft Kinect, allow us to capture 3D depth data in addition to RGB images, providing a significantly richer user experience than flat video, which may provide improved situational awareness for first responders. However, the richer data comes at a higher cost in terms of data throughput and computing power requirements. In this paper we consider the problem of live streaming RGB-D data over wired and wireless communication channels, using low-power, embedded computing equipment. When assessing a disaster environment, a range camera is typically mounted on a ground or aerial robot along with the onboard computer system. Ground robots can use both wireless radio and tethers for communications, whereas aerial robots can only use wireless communication. We propose a hybrid lossless and lossy streaming compression format designed specifically for RGB-D data and investigate the feasibility and usefulness of live-streaming this data in disaster situations.