Visible to the public MasQueRade: Onsite QR Code Based VR Experience Evaluation System Using Sanitary Mask

TitleMasQueRade: Onsite QR Code Based VR Experience Evaluation System Using Sanitary Mask
Publication TypeConference Paper
Year of Publication2018
AuthorsHsieh, Rex, Higashida, Marika, Mochizuki, Yuya, Asano, Takaya, Shirai, Akihiko, Sato, Hisashi
Conference NameProceedings of the Virtual Reality International Conference - Laval Virtual
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-5381-6
Keywordscryptography, cyber physical systems, pubcrawl, QR code, QR codes, Resiliency, virtual reality, VR Hygiene Mask
AbstractThe number of Virtual Reality applications has increased tremendously in the recent years to the point where every single digital entertainment company is investing heavily in VR systems. This increase in VR products demands the improvement in the evaluation of VR experience since current evaluations require an attendee per survey taker and can only move onto the next survey taker after the current survey is done. Traditional evaluations also require many evaluation machines if done digitally, costing survey takers unnecessary expenses. "MasQueRade" is a QR code based instant user feedback online system. This system allows users to scan the QR code on their VR sanitary masks and access an online evaluation system on their own mobile phones. This enables users to conduct the evaluation on their own free time and decreases the expenses surveyors have to spend on machines, therefore greatly decreases the manpower and time required to conduct the evaluations. While this approach to solving the issue of obtaining user feedback may sound elementary, the amount of efforts and resources "MasQueRade" saves by transferring the evaluation from a paper or digital form into an online database gives near infinite possibilities in the future of gathering feedback and evaluation. This paper seeks to explain the functions of "MasQueRade" and the results the team obtains during Anime Expo 2017 and propose a real-time live user VR commentary system drawing inputs form the attendees.
URLhttp://doi.acm.org/10.1145/3234253.3234315
DOI10.1145/3234253.3234315
Citation Keyhsieh_masquerade:_2018