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National Science Foundation

Cyber-Physical Systems Virtual Organization

Read-only archive of site from September 29, 2023.

CPS-VO

video games

biblio

Visible to the public Social Analysis of Game Agents: How Trust and Reputation can Improve Player Experience

Submitted by aekwall on Mon, 02/10/2020 - 12:08pm
  • computer games
  • Social Agents
  • video games
  • social interactions
  • Social Behavior
  • social analysis
  • Settlers of Catan
  • reputation models
  • reputation
  • NPC agents
  • nonplayer character behavior
  • multiplayer games
  • interactive games
  • Intelligent Agents
  • gaming experience
  • game agents
  • Scalability
  • autonomous agents
  • artificial intelligence techniques
  • Artificial Intelligence
  • Buildings
  • Human Factors
  • human computer interaction
  • Urban areas
  • Proposals
  • Games
  • bots
  • trust
  • Mathematical model
  • multi-agent systems
  • Roads
  • pubcrawl
biblio

Visible to the public Security configuration analytics using video games

Submitted by BrandonB on Mon, 05/04/2015 - 2:26pm
  • security of data
  • NetMaze
  • network configuration verification problem
  • network topology
  • provable mapping
  • provable verification
  • security
  • Security analysis
  • security configuration analytics
  • security configuration settings
  • Human Factors
  • security property
  • simulation tool
  • special languages
  • specification languages
  • system robustness
  • Topology
  • user interfaces
  • video games
  • Vulnerability
  • crowdsourcing
  • attack analysis
  • attack attribution
  • Communication networks
  • Computational modeling
  • computer games
  • computing systems
  • Conferences
  • configuration conflict
  • courseware
  • 3D game object
  • educational software
  • formal methods
  • formal verification
  • game educational value
  • game interface
  • gameplay scenario
  • Games
  • human factor

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