Anonymity networks, networks that allow users to remain anonymous, are becoming increasingly popular. It has been reported that Tor, a second the second generation anonymity network, has about 1.2 million regular users. Although research efforts have generated important results regarding anonymous communication, and that anonymity networks are widely adopted by Internet users, the education on anonymous communication is very limited. This project will develop and implement a curriculum that will teach students the basics of anonymity networks using game-based learning.