EDU

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Visible to the public EDU: Lightweight Environment for Network Security Education

The goal of this project is to develop a lightweight infrastructure for supporting hands-on network security education (NSE) and a compelling set of exercises that rely on the infrastructure, covering the three basic aspects of the security: attack, analysis, and defense. Historically, building realistic Cybersecurity exercises has been both a laborious and resource-intensive task.

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Visible to the public SaTC-EDU:EAGER:A Wiki Space for Information Security Education Exchange

Information security remains a persistent and growing problem in the United States due to ever-progressing reliance on information technologies and systems to provide critical services and enable society's contemporary way of life. The economics of computing favor performance and functionality over security and may continue to do so for some time. This environment is created by graduates of education programs, programs which can be argued to be lacking in emphasis on security impacts associated with this new information age.

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Visible to the public EDU: Collaborative: PicoCTF: Teaching Cybersecurity To High School Students through Scalable Challenges

This project will help motivate students early to pursue Cybersecurity careers by providing capture-the-flag (CTF) Cybersecurity contest that is scalable, effective, and approachable for a large and diverse group of students. This project will enhance PicoCTF 2013 organized by the Principal Investigator (PI) Brumley with more than 10,000 participating students from over 950 schools, making it the largest Cybersecurity competition ever held.

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Visible to the public EDU: Teachers' Resources for Online Privacy Education (TROPE)

Building on our previous research and educational work in online privacy, this project proposes to develop a Teacher's Kit that supports high school educators and undergraduate instructors in teaching fundamental principles and best practices for online behavior to protect privacy. The proposal plans to develop classroom-ready teaching modules to teach young people why and how to protect their privacy online, and a Teacher's Guide with background information, suggested lesson plans, and guidance on how to employ the modules in the classroom.

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Visible to the public EDU: Collaborative: Enhancing Pervasive and Mobile Computing Security Education With Research Integration

This project will help address the shortage of highly-skilled Cybersecurity professionals by bringing research results on pervasive and mobile computing security into education and by integrating them into existing Cybersecurity curricula. Although the research community is making progress towards effective solutions in mitigating security and privacy threats in pervasive computing, it still needs to find its way to university courses across the nation, especially, in the undergraduate curriculum.

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Visible to the public EDU: Revitalizing Cyber Security Education and Research through Competitions

The objective of this project is to revitalize cyber security education and research by introducing competitive aspects into their current lifecycles. The project will create and deploy light-weight, online and diverse Class Capture-The-Flag (CCTF) exercises on the DeterLab testbed. The competitions will require only modest preparation and students will engage in competitions remotely, at any time convenient for both teams. The competitions will cover a broad range of security topics, such as infrastructure threats and defenses, denial-of-service, botnet detection and infiltration, etc.

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Visible to the public EDU: Competing to Build Secure Systems

Even as security has long been a tenet of good programming practice, developers continue to produce insecure software resulting in a litany of data breaches and other compromises. This project aims to improve education on secure software development and add evidence to understanding methods, tools, techniques, and other factors that best contribute to writing secure code. The project centers on a novel multiphase programming competition that combines ideas from two traditionally disparate kinds of contests: those for building code and those for finding bugs in others' code.

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Visible to the public EDU: A Virtual Lab for a Hardware Security Curriculum

The objective of this project is to create a virtual laboratory for hardware security lab exercises. The lab exercises are based on a hands-on 'hardware hacking' course where students can work on specialized hardware to try out various hardware-based attacks. These lab activities include modules on side channel power analysis attacks, electromagnetic keyboard logging, counterfeit integrated circuit detection, and hardware Trojan attacks.

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Visible to the public EDU: Enhancing and Broadening Computer Security Education with Stepwise and Reusable Problem-solving Challenges

This project explores methods for enhancing computer security education through the use of practical problem-solving challenges. The investigators are building step-wise and parametrized reusable security challenges that mimic real-world scenarios involving computer attacks and defense strategies.