Online games and gamification

group_project

Visible to the public TWC SBE: Option: Small: Building Public Cyber Health - Designing and Testing the Efficacy of a School-Focused, Gamification Approach to Create a Secure Computing Environment

As the frequency and complexity of cyber attacks increase, approaches to create secure computing environments must look beyond technical barriers that protect from the outside to building a collaborative culture of cyber health from the inside. Use of online incentives have been shown to be an effective tool for enhancing an individual's engagement with a task.