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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
Mean-field game
biblio
Misinformation Control in the Internet of Battlefield Things: A Multiclass Mean-Field Game
Submitted by grigby1 on Tue, 11/17/2020 - 2:00pm
pubcrawl
military computing
misinformation attack
misinformation control
misinformation propagation
multiclass agents
optimal probability
optimisation
probability
Mean-field game
QoI
quality of information
resilience
Resiliency
Scalability
Steady-state
telecommunication control
Human Factors
considered model
convergence
Curing
false information
finite IoBT case
forward backward sweep method
game theory
Games
Computational modeling
infection cost
Internet of Battlefield Things system
Internet of Things
iobt
IoBT node
massive heterogeneous IoBT system
mean-field equilibrium
biblio
A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things
Submitted by grigby1 on Tue, 11/17/2020 - 1:59pm
military communication
Steady-state
security
Scalability
Resiliency
resilience
pubcrawl
multiclass mean-field game
multiclass agents
misinformation spread
misinformation propagation
misinformation attack
military computing
convergence
Mean-field game
mean-field equilibrium
IoBT operations
IoBT node
iobt
Internet of Things
Internet of Battlefield Things system
Human Factors
heterogeneous IoBT system
game theory
finite-IoBT case
epidemic models
biblio
Intelligent Decentralized Dynamic Power Allocation in MANET at Tactical Edge based on Mean-Field Game Theory
Submitted by grigby1 on Tue, 11/17/2020 - 1:51pm
probability
mean-field game theory
military computing
mobile ad hoc network
mobile ad hoc networks
neural nets
neural network
online reinforcement learning
optimal decentralized power allocation
optimal power allocation algorithms
Mean-field game
pubcrawl
Reinforcement learning
resource management
Scalability
self-organizing features
tactical edge
Transmitters
wireless connection population
Human Factors
Artificial Neural Networks
Cost function
dynamic power allocation
Fokker-Planck equation
Fokker-Planck-Kolmogorov equation
game theory
Hamiltonian-Jacobian-Bellman equation
Heuristic algorithms
actor-critic-mass algorithm
intelligent decentralized dynamic power allocation
Interference
Internet of battlefield things
Internet of Things
iobt
learning (artificial intelligence)
MANET
Mathematical model