A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things
Title | A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things |
Publication Type | Journal Article |
Year of Publication | 2018 |
Authors | Abuzainab, N., Saad, W. |
Journal | IEEE Transactions on Communications |
Volume | 66 |
Pagination | 6643—6658 |
Date Published | Dec. 2018 |
ISSN | 1558-0857 |
Keywords | convergence, epidemic models, finite-IoBT case, game theory, heterogeneous IoBT system, human factors, Internet of Battlefield Things system, Internet of Things, iobt, IoBT node, IoBT operations, mean-field equilibrium, Mean-field game, military communication, military computing, misinformation attack, misinformation propagation, misinformation spread, multiclass agents, multiclass mean-field game, pubcrawl, resilience, Resiliency, Scalability, security, Steady-state |
Abstract | In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system, in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents, which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed to find the mean-field equilibrium. Then, the finite-IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a 1.2-fold increase in the quality of information compared with a baseline scheme, in which the IoBT nodes are always transmitting. The results also show that the proposed scheme can reduce the proportion of infected nodes by 99% compared with the baseline. |
URL | https://ieeexplore.ieee.org/document/8444651 |
DOI | 10.1109/TCOMM.2018.2866859 |
Citation Key | abuzainab_multiclass_2018 |
- military communication
- Steady-state
- security
- Scalability
- Resiliency
- resilience
- pubcrawl
- multiclass mean-field game
- multiclass agents
- misinformation spread
- misinformation propagation
- misinformation attack
- military computing
- convergence
- Mean-field game
- mean-field equilibrium
- IoBT operations
- IoBT node
- iobt
- Internet of Things
- Internet of Battlefield Things system
- Human Factors
- heterogeneous IoBT system
- game theory
- finite-IoBT case
- epidemic models