Biblio
With each Windows operating system Microsoft introduces new features to its users. Newly added features present a challenge to digital forensics examiners as they are not analyzed or tested enough. One of the latest features, introduced in Windows 10 version 1909 is Windows Sandbox; a lightweight, temporary, environment for running untrusted applications. Because of the temporary nature of the Sandbox and insufficient documentation, digital forensic examiners are facing new challenges when examining this newly added feature which can be used to hide different illegal activities. Throughout this paper, the focus will be on analyzing different Windows artifacts and event logs, with various tools, left behind as a result of the user interaction with the Sandbox feature on a clear virtual environment. Additionally, the setup of testing environment will be explained, the results of testing and interpretation of the findings will be presented, as well as open-source tools used for the analysis.
Network security has become an important issue in our work and life. Hackers' attack mode has been upgraded from normal attack to APT( Advanced Persistent Threat, APT) attack. The key of APT attack chain is the penetration and intrusion of active directory, which can not be completely detected via the traditional IDS and antivirus software. Further more, lack of security protection of existing solutions for domain control aggravates this problem. Although researchers have proposed methods for domain attack detection, many of them have not yet been converted into effective market-oriented products. In this paper, we analyzes the common domain intrusion methods, various domain related attack behavior characteristics were extracted from ATT&CK matrix (Advanced tactics, techniques, and common knowledge) for analysis and simulation test. Based on analyzing the log file generated by the attack, the domain attack detection rules are established and input into the analysis engine. Finally, the available domain intrusion detection system is designed and implemented. Experimental results show that the network attack detection method based on the analysis of domain attack behavior can analyze the log file in real time and effectively detect the malicious intrusion behavior of hackers , which could facilitate managers find and eliminate network security threats immediately.
Computer virus detection technology is an important basic security technology in the information age. The current detection technology has a high success rate for the detection of known viruses and known virus infection technologies, but the development of detection technology often lags behind the development of computer virus infection technology. Under Windows system, there are many kinds of file viruses, which change rapidly, and pose a continuous security threat to users. The research of new file virus infection technology can provide help for the development of virus detection technology. In this paper, a new virus infection technology based on dynamic binary analysis is proposed to execute file virus infection. Using the new virus infection technology, the infected executable file can be detected in the experimental environment. At the same time, this paper discusses the detection method of new virus infection technology. We hope to provide help for the development of virus detection technology from the perspective of virus design.
By the multi-layer nonlinear mapping and the semantic feature extraction of the deep learning, a deep learning network is proposed for video face detection to overcome the challenge of detecting faces rapidly and accurately in video with changeable background. Particularly, a pre-training procedure is used to initialize the network parameters to avoid falling into the local optimum, and the greedy layer-wise learning is introduced in the pre-training to avoid the training error transfer in layers. Key to the network is that the probability of neurons models the status of human brain neurons which is a continuous distribution from the most active to the least active and the hidden layer’s neuron number decreases layer-by-layer to reduce the redundant information of the input data. Moreover, the skin color detection is used to accelerate the detection speed by generating candidate regions. Experimental results show that, besides the faster detection speed and robustness against face rotation, the proposed method possesses lower false detection rate and lower missing detection rate than traditional algorithms.
P2P botnet has become one of the most serious threats to today's network security. It can be used to launch kinds of malicious activities, ranging from spamming to distributed denial of service attack. However, the detection of P2P botnet is always challenging because of its decentralized architecture. In this paper, we propose a two-stage P2P botnet detection method which only relies on several traffic statistical features. This method first detects P2P hosts based on three statistical features, and then distinguishes P2P bots from benign P2P hosts by means of another two statistical features. Experimental evaluations on real-world traffic datasets shows that our method is able to detect hidden P2P bots with a detection accuracy of 99.7% and a false positive rate of only 0.3% within 5 minutes.
The Global Positioning System (GPS) can determine the position of any person or object on earth based on satellite signals. But when inside the building, the GPS cannot receive signals, the indoor positioning system will determine the precise position. How to achieve more precise positioning is the difficulty of an indoor positioning system now. In this paper, we proposed an ultra-wideband fingerprinting positioning method based on a convolutional neural network (CNN), and we collect the dataset in a room to test the model, then compare our method with the existing method. In the experiment, our method can reach an accuracy of 98.36%. Compared with other fingerprint positioning methods our method has a great improvement in robustness. That results show that our method has good practicality while achieves higher accuracy.
Recognizing the need for proactive analysis of cyber adversary behavior, this paper presents a new event-driven simulation model and implementation to reveal the efforts needed by attackers who have various entry points into a network. Unlike previous models which focus on the impact of attackers' actions on the defender's infrastructure, this work focuses on the attackers' strategies and actions. By operating on a request-response session level, our model provides an abstraction of how the network infrastructure reacts to access credentials the adversary might have obtained through a variety of strategies. We present the current capabilities of the simulator by showing three variants of Bronze Butler APT on a network with different user access levels.
Today the integrity of digital documents and the authenticity of their origin is often hard to verify. Existing Public Key Infrastructures (PKIs) are capable of certifying digital identities but do not provide solutions to immutably store signatures, and the process of certification is often not transparent. In this work we propose Veritaa, a Distributed Public Key Infrastructure and Signature Store (DPKISS). The major innovation of Veritaa is the Graph of Trust, a directed graph that uses relations between identity claims to certify the identities and stores signed relations to digital document identifiers. The distributed architecture of Veritaa and the Graph of Trust enables a transparent certification process. To ensure non-repudiation and immutability of all actions that have been signed on the Graph of Trust, an application specific Distributed Ledger Technology (DLT) is used as secure storage. In this work a reference implementation of the proposed architecture was designed and implemented. Furthermore, a testbed was created and used for the evaluation of Veritaa. The evaluation of Veritaa shows the benefits and the high performance of the proposed architecture.
Trust is a critical issue in human-robot interactions (HRI) as it is the core of human desire to accept and use a non-human agent. Theory of Mind (ToM) has been defined as the ability to understand the beliefs and intentions of others that may differ from one's own. Evidences in psychology and HRI suggest that trust and ToM are interconnected and interdependent concepts, as the decision to trust another agent must depend on our own representation of this entity's actions, beliefs and intentions. However, very few works take ToM of the robot into consideration while studying trust in HRI. In this paper, we investigated whether the exposure to the ToM abilities of a robot could affect humans' trust towards the robot. To this end, participants played a Price Game with a humanoid robot (Pepper) that was presented having either low-level ToM or high-level ToM. Specifically, the participants were asked to accept the price evaluations on common objects presented by the robot. The willingness of the participants to change their own price judgement of the objects (i.e., accept the price the robot suggested) was used as the main measurement of the trust towards the robot. Our experimental results showed that robots possessing a high-level of ToM abilities were trusted more than the robots presented with low-level ToM skills.