Title | Increasing the Feeling of Social Presence by Incorporating Realistic Interactions in Multi-Party VR |
Publication Type | Conference Paper |
Year of Publication | 2018 |
Authors | Hai, Wen, Jain, Nisha, Wydra, Andrzej, Thalmann, Nadia Magnenat, Thalmann, Daniel |
Conference Name | Proceedings of the 31st International Conference on Computer Animation and Social Agents |
Publisher | ACM |
ISBN Number | 978-1-4503-6376-1 |
Keywords | Agent, avatar, Behavior realism, Human Behavior, human factors, Interactions, multiparty, pubcrawl, Scalability, Social Agents, Social presence, VR |
Abstract | Behavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic animations to simulate human-like behavioral motions of computer agents while they interact with avatars to enhance the sense of social presence in the VR environment. We exemplify our proposed model in a VR volleyball game setup. We model specific underlying interactions like gazing, collision detection and miscellaneous reactions (like how to pick a volleyball, how to transfer the ball to server) between computers players and avatars in the VR Volleyball game. We conduct a preliminary user survey to illustrate the significance of inclusion of realistic interactions for improving sense of social presence in a multi-party VR environment. |
DOI | 10.1145/3205326.3205345 |
Citation Key | hai_increasing_2018 |