Visible to the public Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game

TitleArcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game
Publication TypeConference Paper
Year of Publication2016
AuthorsClarke, Daniel, McGregor, Graham, Rubin, Brianna, Stanford, Jonathan, Graham, T.C. Nicholas
Conference NameProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
PublisherACM
Conference LocationNew York, NY, USA
ISBN Number978-1-4503-4458-6
Keywordscomposability, game design, Metrics, pubcrawl, Resiliency, simulation sickness, situational awareness, virtual reality
Abstract

This paper describes the challenges of converting the classic Pac-Man arcade game into a virtual reality game. Arcaid provides players with the tools to maintain sufficient situation awareness in an environment where, unlike the classic game, they do not have full view of the game state. We also illustrate methods that can be used to reduce a player's simulation sickness by providing visual focal points for players and designing user interface elements that do not disrupt immersion.

URLhttp://doi.acm.org/10.1145/2968120.2968124
DOI10.1145/2968120.2968124
Citation Keyclarke_arcaid:_2016