Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game
Title | Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game |
Publication Type | Conference Paper |
Year of Publication | 2016 |
Authors | Clarke, Daniel, McGregor, Graham, Rubin, Brianna, Stanford, Jonathan, Graham, T.C. Nicholas |
Conference Name | Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Publisher | ACM |
Conference Location | New York, NY, USA |
ISBN Number | 978-1-4503-4458-6 |
Keywords | composability, game design, Metrics, pubcrawl, Resiliency, simulation sickness, situational awareness, virtual reality |
Abstract | This paper describes the challenges of converting the classic Pac-Man arcade game into a virtual reality game. Arcaid provides players with the tools to maintain sufficient situation awareness in an environment where, unlike the classic game, they do not have full view of the game state. We also illustrate methods that can be used to reduce a player's simulation sickness by providing visual focal points for players and designing user interface elements that do not disrupt immersion. |
URL | http://doi.acm.org/10.1145/2968120.2968124 |
DOI | 10.1145/2968120.2968124 |
Citation Key | clarke_arcaid:_2016 |