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2019-12-30
Chen, Jing, Du, Ruiying.  2009.  Fault Tolerance and Security in Forwarding Packets Using Game Theory. 2009 International Conference on Multimedia Information Networking and Security. 2:534–537.
In self-organized wireless network, such as ad hoc network, sensor network or mesh network, nodes are independent individuals which have different benefit; Therefore, selfish nodes refuse to forward packets for other nodes in order to save energy which causes the network fault. At the same time, some nodes may be malicious, whose aim is to damage the network. In this paper, we analyze the cooperation stimulation and security in self-organized wireless networks under a game theoretic framework. We first analyze a four node wireless network in which nodes share the channel by relaying for others during its idle periods in order to help the other nodes, each node has to use a part of its available channel capacity. And then, the fault tolerance and security problem is modeled as a non-cooperative game in which each player maximizes its own utility function. The goal of the game is to maximize the utility function in the giving condition in order to get better network efficiency. At last, for characterizing the efficiency of Nash equilibria, we analyze the so called price of anarchy, as the ratio between the objective function at the worst Nash equilibrium and the optimal objective function. Our results show that the players can get the biggest payoff if they obey cooperation strategy.
2019-12-09
Rani, Rinki, Kumar, Sushil, Dohare, Upasana.  2019.  Trust Evaluation for Light Weight Security in Sensor Enabled Internet of Things: Game Theory Oriented Approach. IEEE Internet of Things Journal. 6:8421–8432.
In sensor-enabled Internet of Things (IoT), nodes are deployed in an open and remote environment, therefore, are vulnerable to a variety of attacks. Recently, trust-based schemes have played a pivotal role in addressing nodes' misbehavior attacks in IoT. However, the existing trust-based schemes apply network wide dissemination of the control packets that consume excessive energy in the quest of trust evaluation, which ultimately weakens the network lifetime. In this context, this paper presents an energy efficient trust evaluation (EETE) scheme that makes use of hierarchical trust evaluation model to alleviate the malicious effects of illegitimate sensor nodes and restricts network wide dissemination of trust requests to reduce the energy consumption in clustered-sensor enabled IoT. The proposed EETE scheme incorporates three dilemma game models to reduce additional needless transmissions while balancing the trust throughout the network. Specially: 1) a cluster formation game that promotes the nodes to be cluster head (CH) or cluster member to avoid the extraneous cluster; 2) an optimal cluster formation dilemma game to affirm the minimum number of trust recommendations for maintaining the balance of the trust in a cluster; and 3) an activity-based trust dilemma game to compute the Nash equilibrium that represents the best strategy for a CH to launch its anomaly detection technique which helps in mitigation of malicious activity. Simulation results show that the proposed EETE scheme outperforms the current trust evaluation schemes in terms of detection rate, energy efficiency and trust evaluation time for clustered-sensor enabled IoT.
2019-09-05
Panfili, M., Giuseppi, A., Fiaschetti, A., Al-Jibreen, H. B., Pietrabissa, A., Priscoli, F. Delli.  2018.  A Game-Theoretical Approach to Cyber-Security of Critical Infrastructures Based on Multi-Agent Reinforcement Learning. 2018 26th Mediterranean Conference on Control and Automation (MED). :460-465.

This paper presents a control strategy for Cyber-Physical System defense developed in the framework of the European Project ATENA, that concerns Critical Infrastructure (CI) protection. The aim of the controller is to find the optimal security configuration, in terms of countermeasures to implement, in order to address the system vulnerabilities. The attack/defense problem is modeled as a multi-agent general sum game, where the aim of the defender is to prevent the most damage possible by finding an optimal trade-off between prevention actions and their costs. The problem is solved utilizing Reinforcement Learning and simulation results provide a proof of the proposed concept, showing how the defender of the protected CI is able to minimize the damage caused by his her opponents by finding the Nash equilibrium of the game in the zero-sum variant, and, in a more general scenario, by driving the attacker in the position where the damage she/he can cause to the infrastructure is lower than the cost it has to sustain to enforce her/his attack strategy.

2019-02-22
Guo, Y., Gong, Y., Njilla, L. L., Kamhoua, C. A..  2018.  A Stochastic Game Approach to Cyber-Physical Security with Applications to Smart Grid. IEEE INFOCOM 2018 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS). :33-38.
This paper proposes a game-theoretic approach to analyze the interactions between an attacker and a defender in a cyber-physical system (CPS) and develops effective defense strategies. In a CPS, the attacker launches cyber attacks on a number of nodes in the cyber layer, trying to maximize the potential damage to the underlying physical system while the system operator seeks to defend several nodes in the cyber layer to minimize the physical damage. Given that CPS attacking and defending is often a continual process, a zero-sum Markov game is proposed in this paper to model these interactions subject to underlying uncertainties of real-world events and actions. A novel model is also proposed in this paper to characterize the interdependence between the cyber layer and the physical layer in a CPS and quantify the impact of the cyber attack on the physical damage in the proposed game. To find the Nash equilibrium of the Markov game, we design an efficient algorithm based on value iteration. The proposed general approach is then applied to study the wide-area monitoring and protection issue in smart grid. Extensive simulations are conducted based on real-world data, and results show the effectiveness of the defending strategies derived from the proposed approach.
2018-12-10
Chen, J., Touati, C., Zhu, Q..  2017.  Heterogeneous Multi-Layer Adversarial Network Design for the IoT-Enabled Infrastructures. GLOBECOM 2017 - 2017 IEEE Global Communications Conference. :1–6.

The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system architecture with an overlaid or underlaid device network and its coexisting infrastructure network. The connectivity between different components in these two heterogeneous networks plays an important role in delivering real-time information and ensuring a high-level situational awareness. However, IoT- enabled infrastructures face cyber threats due to the wireless nature of communications. Therefore, maintaining the network connectivity in the presence of adversaries is a critical task for the infrastructure network operators. In this paper, we establish a three-player three-stage game-theoretic framework including two network operators and one attacker to capture the secure design of multi- layer infrastructure networks by allocating limited resources. We use subgame perfect Nash equilibrium (SPE) to characterize the strategies of players with sequential moves. In addition, we assess the efficiency of the equilibrium network by comparing with its team optimal solution counterparts in which two network operators can coordinate. We further design a scalable algorithm to guide the construction of the equilibrium IoT-enabled infrastructure networks. Finally, we use case studies on the emerging paradigm of Internet of Battlefield Things (IoBT) to corroborate the obtained results.

2018-07-06
Zhang, R., Zhu, Q..  2017.  A game-theoretic defense against data poisoning attacks in distributed support vector machines. 2017 IEEE 56th Annual Conference on Decision and Control (CDC). :4582–4587.

With a large number of sensors and control units in networked systems, distributed support vector machines (DSVMs) play a fundamental role in scalable and efficient multi-sensor classification and prediction tasks. However, DSVMs are vulnerable to adversaries who can modify and generate data to deceive the system to misclassification and misprediction. This work aims to design defense strategies for DSVM learner against a potential adversary. We use a game-theoretic framework to capture the conflicting interests between the DSVM learner and the attacker. The Nash equilibrium of the game allows predicting the outcome of learning algorithms in adversarial environments, and enhancing the resilience of the machine learning through dynamic distributed algorithms. We develop a secure and resilient DSVM algorithm with rejection method, and show its resiliency against adversary with numerical experiments.

2018-05-02
Pass, Rafael, Shi, Elaine.  2017.  FruitChains: A Fair Blockchain. Proceedings of the ACM Symposium on Principles of Distributed Computing. :315–324.
Nakamoto's famous blockchain protocol enables achieving consensus in a so-called permissionless setting—anyone can join (or leave) the protocol execution, and the protocol instructions do not depend on the identities of the players. His ingenious protocol prevents "sybil attacks" (where an adversary spawns any number of new players) by relying on computational puzzles (a.k.a. "moderately hard functions") introduced by Dwork and Naor (Crypto'92). Recent work by Garay et al (EuroCrypt'15) and Pass et al (manuscript, 2016) demonstrate that this protocol provably achieves consistency and liveness assuming a) honest players control a majority of the computational power in the network, b) the puzzle-hardness is appropriately set as a function of the maximum network delay and the total computational power of the network, and c) the computational puzzle is modeled as a random oracle. Assuming honest participation, however, is a strong assumption, especially in a setting where honest players are expected to perform a lot of work (to solve the computational puzzles). In Nakamoto's Bitcoin application of the blockchain protocol, players are incentivized to solve these puzzles by receiving rewards for every "block" (of transactions) they contribute to the blockchain. An elegant work by Eyal and Sirer (FinancialCrypt'14), strengthening and formalizing an earlier attack discussed on the Bitcoin forum, demonstrates that a coalition controlling even a minority fraction of the computational power in the network can gain (close to) 2 times its "fair share" of the rewards (and transaction fees) by deviating from the protocol instructions. In contrast, in a fair protocol, one would expect that players controlling a φ fraction of the computational resources to reap a φ fraction of the rewards. We present a new blockchain protocol—the FruitChain protocol—which satisfies the same consistency and liveness properties as Nakamoto's protocol (assuming an honest majority of the computing power), and additionally is δ-approximately fair: with overwhelming probability, any honest set of players controlling a φ fraction of computational power is guaranteed to get at least a fraction (1-δ)φ of the blocks (and thus rewards) in any Ω(κ/δ) length segment of the chain (where κ is the security parameter). Consequently, if this blockchain protocol is used as the ledger underlying a cryptocurrency system, where rewards and transaction fees are evenly distributed among the miners of blocks in a length κ segment of the chain, no coalition controlling less than a majority of the computing power can gain more than a factor (1+3δ) by deviating from the protocol (i.e., honest participation is an n/2-coalition-safe 3δ-Nash equilibrium). Finally, the FruitChain protocol enables decreasing the variance of mining rewards and as such significantly lessens (or even obliterates) the need for mining pools.
2018-02-27
He, F., Rao, N. S. V., Ma, C. Y. T..  2017.  Game-Theoretic Analysis of System of Systems with Inherent Robustness Parameters. 2017 20th International Conference on Information Fusion (Fusion). :1–9.

Large-scale infrastructures are critical to economic and social development, and hence their continued performance and security are of high national importance. Such an infrastructure often is a system of systems, and its functionality critically depends on the inherent robustness of its constituent systems and its defense strategy for countering attacks. Additionally, interdependencies between the systems play another critical role in determining the infrastructure robustness specified by its survival probability. In this paper, we develop game-theoretic models between a defender and an attacker for a generic system of systems using inherent parameters and conditional survival probabilities that characterize the interdependencies. We derive Nash Equilibrium conditions for the cases of interdependent and independent systems of systems under sum-form utility functions. We derive expressions for the infrastructure survival probability that capture its dependence on cost and system parameters, and also on dependencies that are specified by conditional probabilities. We apply the results to cyber-physical systems which show the effects on system survival probability due to defense and attack intensities, inherent robustness, unit cost, target valuation, and interdependencies.

2017-10-03
Kiayias, Aggelos, Koutsoupias, Elias, Kyropoulou, Maria, Tselekounis, Yiannis.  2016.  Blockchain Mining Games. Proceedings of the 2016 ACM Conference on Economics and Computation. :365–382.

We study the strategic considerations of miners participating in the bitcoin's protocol. We formulate and study the stochastic game that underlies these strategic considerations. The miners collectively build a tree of blocks, and they are paid when they create a node (mine a block) which will end up in the path of the tree that is adopted by all. Since the miners can hide newly mined nodes, they play a game with incomplete information. Here we consider two simplified forms of this game in which the miners have complete information. In the simplest game the miners release every mined block immediately, but are strategic on which blocks to mine. In the second more complicated game, when a block is mined it is announced immediately, but it may not be released so that other miners cannot continue mining from it. A miner not only decides which blocks to mine, but also when to release blocks to other miners. In both games, we show that when the computational power of each miner is relatively small, their best response matches the expected behavior of the bitcoin designer. However, when the computational power of a miner is large, he deviates from the expected behavior, and other Nash equilibria arise.

2017-03-08
Tatarenko, T..  2015.  1-recall reinforcement learning leading to an optimal equilibrium in potential games with discrete and continuous actions. 2015 54th IEEE Conference on Decision and Control (CDC). :6749–6754.

Game theory serves as a powerful tool for distributed optimization in multiagent systems in different applications. In this paper we consider multiagent systems that can be modeled as a potential game whose potential function coincides with a global objective function to be maximized. This approach renders the agents the strategic decision makers and the corresponding optimization problem the problem of learning an optimal equilibruim point in the designed game. In distinction from the existing works on the topic of payoff-based learning, we deal here with the systems where agents have neither memory nor ability for communication, and they base their decision only on the currently played action and the experienced payoff. Because of these restrictions, we use the methods of reinforcement learning, stochastic approximation, and learning automata extensively reviewed and analyzed in [3], [9]. These methods allow us to set up the agent dynamics that moves the game out of inefficient Nash equilibria and leads it close to an optimal one in both cases of discrete and continuous action sets.

2017-02-27
Chessa, M., Grossklags, J., Loiseau, P..  2015.  A Game-Theoretic Study on Non-monetary Incentives in Data Analytics Projects with Privacy Implications. 2015 IEEE 28th Computer Security Foundations Symposium. :90–104.

The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various domains of societal importance including medicine and public policy. The results of these analyses can be considered a public good which benefits data contributors as well as individuals who are not making their data available. At the same time, the release of personal information carries perceived and actual privacy risks to the contributors. Our research addresses this problem area. In our work, we study a game-theoretic model in which individuals take control over participation in data analytics projects in two ways: 1) individuals can contribute data at a self-chosen level of precision, and 2) individuals can decide whether they want to contribute at all (or not). From the analyst's perspective, we investigate to which degree the research analyst has flexibility to set requirements for data precision, so that individuals are still willing to contribute to the project, and the quality of the estimation improves. We study this tradeoffs scenario for populations of homogeneous and heterogeneous individuals, and determine Nash equilibrium that reflect the optimal level of participation and precision of contributions. We further prove that the analyst can substantially increase the accuracy of the analysis by imposing a lower bound on the precision of the data that users can reveal.

Wei, L., Moghadasi, A. H., Sundararajan, A., Sarwat, A. I..  2015.  Defending mechanisms for protecting power systems against intelligent attacks. 2015 10th System of Systems Engineering Conference (SoSE). :12–17.

The power system forms the backbone of a modern society, and its security is of paramount importance to nation's economy. However, the power system is vulnerable to intelligent attacks by attackers who have enough knowledge of how the power system is operated, monitored and controlled. This paper proposes a game theoretic approach to explore and evaluate strategies for the defender to protect the power systems against such intelligent attacks. First, a risk assessment is presented to quantify the physical impacts inflicted by attacks. Based upon the results of the risk assessment, this paper represents the interactions between the attacker and the defender by extending the current zero-sum game model to more generalized game models for diverse assumptions concerning the attacker's motivation. The attacker and defender's equilibrium strategies are attained by solving these game models. In addition, a numerical illustration is demonstrated to warrant the theoretical outcomes.

Ismail, Z., Leneutre, J., Bateman, D., Chen, L..  2015.  A Game-Theoretical Model for Security Risk Management of Interdependent ICT and Electrical Infrastructures. 2015 IEEE 16th International Symposium on High Assurance Systems Engineering. :101–109.

The communication infrastructure is a key element for management and control of the power system in the smart grid. The communication infrastructure, which can include equipment using off-the-shelf vulnerable operating systems, has the potential to increase the attack surface of the power system. The interdependency between the communication and the power system renders the management of the overall security risk a challenging task. In this paper, we address this issue by presenting a mathematical model for identifying and hardening the most critical communication equipment used in the power system. Using non-cooperative game theory, we model interactions between an attacker and a defender. We derive the minimum defense resources required and the optimal strategy of the defender that minimizes the risk on the power system. Finally, we evaluate the correctness and the efficiency of our model via a case study.

Rontidis, G., Panaousis, E., Laszka, A., Dagiuklas, T., Malacaria, P., Alpcan, T..  2015.  A game-theoretic approach for minimizing security risks in the Internet-of-Things. 2015 IEEE International Conference on Communication Workshop (ICCW). :2639–2644.

In the Internet-of-Things (IoT), users might share part of their data with different IoT prosumers, which offer applications or services. Within this open environment, the existence of an adversary introduces security risks. These can be related, for instance, to the theft of user data, and they vary depending on the security controls that each IoT prosumer has put in place. To minimize such risks, users might seek an “optimal” set of prosumers. However, assuming the adversary has the same information as the users about the existing security measures, he can then devise which prosumers will be preferable (e.g., with the highest security levels) and attack them more intensively. This paper proposes a decision-support approach that minimizes security risks in the above scenario. We propose a non-cooperative, two-player game entitled Prosumers Selection Game (PSG). The Nash Equilibria of PSG determine subsets of prosumers that optimize users' payoffs. We refer to any game solution as the Nash Prosumers Selection (NPS), which is a vector of probabilities over subsets of prosumers. We show that when using NPS, a user faces the least expected damages. Additionally, we show that according to NPS every prosumer, even the least secure one, is selected with some non-zero probability. We have also performed simulations to compare NPS against two different heuristic selection algorithms. The former is proven to be approximately 38% more effective in terms of security-risk mitigation.

Aduba, C., Won, C. h.  2015.  Resilient cumulant game control for cyber-physical systems. 2015 Resilience Week (RWS). :1–6.

In this paper, we investigate the resilient cumulant game control problem for a cyber-physical system. The cyberphysical system is modeled as a linear hybrid stochastic system with full-state feedback. We are interested in 2-player cumulant Nash game for a linear Markovian system with quadratic cost function where the players optimize their system performance by shaping the distribution of their cost function through cost cumulants. The controllers are optimally resilient against control feedback gain variations.We formulate and solve the coupled first and second cumulant Hamilton-Jacobi-Bellman (HJB) equations for the dynamic game. In addition, we derive the optimal players strategy for the second cost cumulant function. The efficiency of our proposed method is demonstrated by solving a numerical example.

Trajanovski, S., Kuipers, F. A., Hayel, Y., Altman, E., Mieghem, P. Van.  2015.  Designing virus-resistant networks: A game-formation approach. 2015 54th IEEE Conference on Decision and Control (CDC). :294–299.

Forming, in a decentralized fashion, an optimal network topology while balancing multiple, possibly conflicting objectives like cost, high performance, security and resiliency to viruses is a challenging endeavor. In this paper, we take a game-formation approach to network design where each player, for instance an autonomous system in the Internet, aims to collectively minimize the cost of installing links, of protecting against viruses, and of assuring connectivity. In the game, minimizing virus risk as well as connectivity costs results in sparse graphs. We show that the Nash Equilibria are trees that, according to the Price of Anarchy (PoA), are close to the global optimum, while the worst-case Nash Equilibrium and the global optimum may significantly differ for small infection rate and link installation cost. Moreover, the types of trees, in both the Nash Equilibria and the optimal solution, depend on the virus infection rate, which provides new insights into how viruses spread: for high infection rate τ, the path graph is the worst- and the star graph is the best-case Nash Equilibrium. However, for small and intermediate values of τ, trees different from the path and star graphs may be optimal.

2017-02-14
P. Hu, H. Li, H. Fu, D. Cansever, P. Mohapatra.  2015.  "Dynamic defense strategy against advanced persistent threat with insiders". 2015 IEEE Conference on Computer Communications (INFOCOM). :747-755.

The landscape of cyber security has been reformed dramatically by the recently emerging Advanced Persistent Threat (APT). It is uniquely featured by the stealthy, continuous, sophisticated and well-funded attack process for long-term malicious gain, which render the current defense mechanisms inapplicable. A novel design of defense strategy, continuously combating APT in a long time-span with imperfect/incomplete information on attacker's actions, is urgently needed. The challenge is even more escalated when APT is coupled with the insider threat (a major threat in cyber-security), where insiders could trade valuable information to APT attacker for monetary gains. The interplay among the defender, APT attacker and insiders should be judiciously studied to shed insights on a more secure defense system. In this paper, we consider the joint threats from APT attacker and the insiders, and characterize the fore-mentioned interplay as a two-layer game model, i.e., a defense/attack game between defender and APT attacker and an information-trading game among insiders. Through rigorous analysis, we identify the best response strategies for each player and prove the existence of Nash Equilibrium for both games. Extensive numerical study further verifies our analytic results and examines the impact of different system configurations on the achievable security level.