Mishra, Shilpi, Arora, Himanshu, Parakh, Garvit, Khandelwal, Jayesh.
2022.
Contribution of Blockchain in Development of Metaverse. 2022 7th International Conference on Communication and Electronics Systems (ICCES). :845–850.
Metaverse is becoming the new standard for social networks and 3D virtual worlds when Facebook officially rebranded to Metaverse in October 2021. Many relevant technologies are used in the metaverse to offer 3D immersive and customized experiences at the user’s fingertips. Despite the fact that the metaverse receives a lot of attention and advantages, one of the most pressing concerns for its users is the safety of their digital material and data. As a result of its decentralization, immutability, and transparency, blockchain is a possible alternative. Our goal is to conduct a comprehensive assessment of blockchain systems in the metaverse to properly appreciate its function in the metaverse. To begin with, the paper introduces blockchain and the metaverse and explains why it’s necessary for the metaverse to adopt blockchain technology. Aside from these technological considerations, this article focuses on how blockchain-based approaches for the metaverse may be used from a privacy and security standpoint. There are several technological challenegs that need to be addressed for making the metaverse a reality. The influence of blockchain on important key technologies with in metaverse, such as Artifical Intelligence, big data and the Internet-of-Things (IoT) is also examined. Several prominent initiatives are also shown to demonstrate the importance of blockchain technology in the development of metaverse apps and services. There are many possible possibilities for future development and research in the application of blockchain technology in the metaverse.
Sun, Chuang, Cao, Junwei, Huo, Ru, Du, Lei, Cheng, Xiangfeng.
2022.
Metaverse Applications in Energy Internet. 2022 IEEE International Conference on Energy Internet (ICEI). :7–12.
With the increasing number of distributed energy sources and the growing demand for free exchange of energy, Energy internet (EI) is confronted with great challenges of persistent connection, stable transmission, real-time interaction, and security. The new definition of metaverse in the EI field is proposed as a potential solution for these challenges by establishing a massive and comprehensive fusion 3D network, which can be considered as the advanced stage of EI. The main characteristics of the metaverse such as reality to virtualization, interaction, persistence, and immersion are introduced. Specifically, we present the key enabling technologies of the metaverse including virtual reality, artificial intelligence, blockchain, and digital twin. Meanwhile, the potential applications are presented from the perspectives of immersive user experience, virtual power station, management, energy trading, new business, device maintenance. Finally, some challenges of metaverse in EI are concluded.
Xu, Xinyun, Li, Bing, Wang, Yuhao.
2022.
Exploration of the principle of 6G communication technology and its development prospect. 2022 International Conference on Electronics and Devices, Computational Science (ICEDCS). :100–103.
Nowadays, 5G has been widely used in various fields. People are starting to turn their attention to 6G. Therefore, at the beginning, this paper describes in detail the principle and performance of 6G, and introduces the key technologies of 6G, Cavity technology and THz technology. Based on the high-performance indicators of 6G, we then study the possible application changes brought by 6G, for example, 6G technology will make remote surgery and remote control possible. 6G technology will make remote surgery and remote control possible. 6G will speed up the interconnection of everything, allowing closer and faster connection between cars. Next, virtual reality is discussed. 6G technology will enable better development of virtual reality technology and enhance people's immersive experience. Finally, we present the issues that need to be addressed with 6G technology, such as cybersecurity issues and energy requirements. As well as the higher challenges facing 6G technology, such as connectivity and communication on a larger social plane.
Peng, Haoran, Chen, Pei-Chen, Chen, Pin-Hua, Yang, Yung-Shun, Hsia, Ching-Chieh, Wang, Li-Chun.
2022.
6G toward Metaverse: Technologies, Applications, and Challenges. 2022 IEEE VTS Asia Pacific Wireless Communications Symposium (APWCS). :6–10.
Metaverse opens up a new social networking paradigm where people can experience a real interactive feeling without physical space constraints. Social interactions are gradually evolving from text combined with pictures and videos to 3-dimensional virtual reality, making the social experience increasingly physical, implying that more metaverse applications with immersive experiences will be developed in the future. However, the increasing data dimensionality and volume for new metaverse applications present a significant challenge in data acquisition, security, and sharing. Furthermore, metaverse applications require high capacity and ultrareliability for the wireless system to guarantee the quality of user experience, which cannot be addressed in the current fifth-generation system. Therefore, reaching the metaverse is dependent on the revolution in the sixth-generation (6G) wireless communication, which is expected to provide low-latency, high-throughput, and secure services. This article provides a comprehensive view of metaverse applications and investigates the fundamental technologies for the 6G toward metaverse.
Riedel, Paul, Riesner, Michael, Wendt, Karsten, Aßmann, Uwe.
2022.
Data-Driven Digital Twins in Surgery utilizing Augmented Reality and Machine Learning. 2022 IEEE International Conference on Communications Workshops (ICC Workshops). :580–585.
On the one hand, laparoscopic surgery as medical state-of-the-art method is minimal invasive, and thus less stressful for patients. On the other hand, laparoscopy implies higher demands on physicians, such as mental load or preparation time, hence appropriate technical support is essential for quality and suc-cess. Medical Digital Twins provide an integrated and virtual representation of patients' and organs' data, and thus a generic concept to make complex information accessible by surgeons. In this way, minimal invasive surgery could be improved significantly, but requires also a much more complex software system to achieve the various resulting requirements. The biggest challenges for these systems are the safe and precise mapping of the digital twin to reality, i.e. dealing with deformations, movement and distortions, as well as balance out the competing requirement for intuitive and immersive user access and security. The case study ARAILIS is presented as a proof in concept for such a system and provides a starting point for further research. Based on the insights delivered by this prototype, a vision for future Medical Digital Twins in surgery is derived and discussed.
ISSN: 2694-2941
Aliman, Nadisha-Marie, Kester, Leon.
2022.
VR, Deepfakes and Epistemic Security. 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). :93–98.
In recent years, technological advancements in the AI and VR fields have increasingly often been paired with considerations on ethics and safety aimed at mitigating unintentional design failures. However, cybersecurity-oriented AI and VR safety research has emphasized the need to additionally appraise instantiations of intentional malice exhibited by unethical actors at pre- and post-deployment stages. On top of that, in view of ongoing malicious deepfake developments that can represent a threat to the epistemic security of a society, security-aware AI and VR design strategies require an epistemically-sensitive stance. In this vein, this paper provides a theoretical basis for two novel AIVR safety research directions: 1) VR as immersive testbed for a VR-deepfake-aided epistemic security training and 2) AI as catalyst within a deepfake-aided so-called cyborgnetic creativity augmentation facilitating an epistemically-sensitive threat modelling. For illustration, we focus our use case on deepfake text – an underestimated deepfake modality. In the main, the two proposed transdisciplinary lines of research exemplify how AIVR safety to defend against unethical actors could naturally converge toward AIVR ethics whilst counteracting epistemic security threats.
ISSN: 2771-7453
Veeraiah, Vivek, Kumar, K Ranjit, Lalitha Kumari, P., Ahamad, Shahanawaj, Bansal, Rohit, Gupta, Ankur.
2022.
Application of Biometric System to Enhance the Security in Virtual World. 2022 2nd International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE). :719–723.
Virtual worlds was becoming increasingly popular in a variety of fields, including education, business, space exploration, and video games. Establishing the security of virtual worlds was becoming more critical as they become more widely used. Virtual users were identified using a behavioral biometric system. Improve the system's ability to identify objects by fusing scores from multiple sources. Identification was based on a review of user interactions in virtual environments and a comparison with previous recordings in the database. For behavioral biometric systems like the one described, it appears that score-level biometric fusion was a promising tool for improving system performance. As virtual worlds become more immersive, more people will want to participate in them, and more people will want to be able to interact with each other. Each region of the Meta-verse was given a glimpse of the current state of affairs and the trends to come. As hardware performance and institutional and public interest continue to improve, the Meta-verse's development is hampered by limitations like computational method limits and a lack of realized collaboration between virtual world stakeholders and developers alike. A major goal of the proposed research was to verify the accuracy of the biometric system to enhance the security in virtual world. In this study, the precision of the proposed work was compared to that of previous work.
Wei-Kocsis, Jin, Sabounchi, Moein, Yang, Baijian, Zhang, Tonglin.
2022.
Cybersecurity Education in the Age of Artificial Intelligence: A Novel Proactive and Collaborative Learning Paradigm. 2022 IEEE Frontiers in Education Conference (FIE). :1–5.
This Innovative Practice Work-in-Progress paper presents a virtual, proactive, and collaborative learning paradigm that can engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary AI-cybersecurity knowledge. While progress has been made to better understand the trustworthiness and security of artificial intelligence (AI) techniques, little has been done to translate this knowledge to education and training. There is a critical need to foster a qualified cybersecurity workforce that understands the usefulness, limitations, and best practices of AI technologies in the cybersecurity domain. To address this import issue, in our proposed learning paradigm, we leverage multidisciplinary expertise in cybersecurity, AI, and statistics to systematically investigate two cohesive research and education goals. First, we develop an immersive learning environment that motivates the students to explore AI/machine learning (ML) development in the context of real-world cybersecurity scenarios by constructing learning models with tangible objects. Second, we design a proactive education paradigm with the use of hackathon activities based on game-based learning, lifelong learning, and social constructivism. The proposed paradigm will benefit a wide range of learners, especially underrepresented students. It will also help the general public understand the security implications of AI. In this paper, we describe our proposed learning paradigm and present our current progress of this ongoing research work. In the current stage, we focus on the first research and education goal and have been leveraging cost-effective Minecraft platform to develop an immersive learning environment where the learners are able to investigate the insights of the emerging AI/ML concepts by constructing related learning modules via interacting with tangible AI/ML building blocks.
ISSN: 2377-634X
Kaufmann, Kaspar, Wyssenbach, Thomas, Schwaninger, Adrian.
2022.
Exploring the effects of segmentation when learning with Virtual Reality and 2D displays: a study with airport security officers. 2022 IEEE International Carnahan Conference on Security Technology (ICCST). :1–1.
With novel 3D imaging technology based on computed tomography (CT) set to replace the current 2D X-ray systems, airports face the challenge of adequately preparing airport security officers (screeners) through knowledge building. Virtual reality (VR) bears the potential to greatly facilitate this process by allowing learners to experience and engage in immersive virtual scenarios as if they were real. However, while general aspects of immersion have been explored frequently, less is known about the benefits of immersive technology for instructional purposes in practical settings such as airport security.In the present study, we evaluated how different display technologies (2D vs VR) and segmentation (system-paced vs learner-paced) affected screeners' objective and subjective knowledge gain, cognitive load, as well as aspects of motivation and technology acceptance. By employing a 2 x 2 between-subjects design, four experimental groups experienced uniform learning material featuring information about 3D CT technology and its application in airport security: 2D system-paced, 2D learner-paced, VR system-paced, and VR learner-paced. The instructional material was presented as an 11 min multimedia lesson featuring words (i.e., narration, onscreen text) and pictures in dynamic form (i.e., video, animation). Participants of the learner-paced groups were prompted to initialize the next section of the multimedia lesson by pressing a virtual button after short segments of information. Additionally, a control group experiencing no instructional content was included to evaluate the effectiveness of the instructional material. The data was collected at an international airport with screeners having no prior 3D CT experience (n=162).The results show main effects on segmentation for objective learning outcomes (favoring system-paced), germane cognitive load on display technology (supporting 2D). These results contradict the expected benefits of VR and segmentation, respectively. Overall, the present study offers valuable insight on how to implement instructional material for a practical setting.
ISSN: 2153-0742
Briggs, Shannon, Chabot, Sam, Sanders, Abraham, Peveler, Matthew, Strzalkowski, Tomek, Braasch, Jonas.
2022.
Multiuser, multimodal sensemaking cognitive immersive environment with a task-oriented dialog system. 2022 IEEE International Symposium on Technologies for Homeland Security (HST). :1–3.
This paper is a conceptual paper that explores how the sensemaking process by intelligence analysts completed within a cognitive immersive environment might be impacted by the inclusion of a progressive dialog system. The tools enabled in the sensemaking room (a specific instance within the cognitive immersive environment) were informed by tools from the intelligence analysis domain. We explore how a progressive dialog system would impact the use of tools such as the collaborative brainstorming exercise [1]. These structured analytic techniques are well established in intelligence analysis training literature, and act as ways to access the intended users' cognitive schema as they use the cognitive immersive room and move through the sensemaking process. A prior user study determined that the sensemaking room encouraged users to be more concise and representative with information while using the digital brainstorming tool. We anticipate that addition of the progressive dialog function will enable a more cohesive link between information foraging and sensemaking behaviors for analysts.