Biblio
This paper studies the problem of designing optimal privacy mechanism with less energy cost. The eavesdropper and the defender with limited resources should choose which channel to eavesdrop and defend, respectively. A zero-sum stochastic game framework is used to model the interaction between the two players and the game is solved through the Nash Q-learning approach. A numerical example is given to verify the proposed method.
ISSN: 2688-0938
Edge computing supports the deployment of ubiquitous, smart services by providing computing and storage closer to terminal devices. However, ensuring the full security and privacy of computations performed at the edge is challenging due to resource limitation. This paper responds to this challenge and proposes an adaptive approach to defense randomization among the edge data centers via a stochastic game, whose solution corresponds to the optimal security deployment at the network's edge. Moreover, security risk is evaluated subjectively based on Prospect Theory to reflect realistic scenarios where the attacker and the edge system do not similarly perceive the status of the infrastructure. The results show that a non-deterministic defense policy yields better security compared to a static defense strategy.
To meet the growing railway-transportation demand, a new train control system, communication-based train control (CBTC) system, aims to maximize the ability of train lines by reducing the headway of each train. However, the wireless communications expose the CBTC system to new security threats. Due to the cyber-physical nature of the CBTC system, a jamming attack can damage the physical part of the train system by disrupting the communications. To address this issue, we develop a secure framework to mitigate the impact of the jamming attack based on a security criterion. At the cyber layer, we apply a multi-channel model to enhance the reliability of the communications and develop a zero-sum stochastic game to capture the interactions between the transmitter and jammer. We present analytical results and apply dynamic programming to find the equilibrium of the stochastic game. Finally, the experimental results are provided to evaluate the performance of the proposed secure mechanism.
Security at virtualization level has always been a major issue in cloud computing environment. A large number of virtual machines that are hosted on a single server by various customers/client may face serious security threats due to internal/external network attacks. In this work, we have examined and evaluated these threats and their impact on OpenStack private cloud. We have also discussed the most popular DOS (Denial-of-Service) attack on DHCP server on this private cloud platform and evaluated the vulnerabilities in an OpenStack networking component, Neutron, due to which this attack can be performed through rogue DHCP server. Finally, a solution, a game-theory based cloud architecture, that helps to detect and prevent DOS attacks in OpenStack has been proposed.