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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
network state
biblio
Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 11:33am
pubcrawl
IoBT connectivity game
IoBT defender
IoBT network
IoBT nodes
IoBT system
military communication
network connectivity problem
network state
iobt
resilience
Resiliency
Robot sensing systems
Scalability
security
sufficient conditions
Wearable sensors
Games
baseline equal probability policy
classical connectivity games
disconnected nodes
disconnected sensors
dynamic multistage Stackelberg connectivity game
feedback Stackelberg equilibrium
FSE solution
game theory
adversarial Internet of battlefield Things system
Government
Human Factors
internet
Internet of battlefield things
Internet of Battlefield Things (IoBT)
Internet of Things
Internet of Things (IoT)
biblio
Multimedia Support in Wireless Mesh Networks Using Interval Type-2 Fuzzy Logic System
Submitted by BrandonB on Fri, 05/01/2015 - 9:46am
QoS violation
wireless mesh networks
Wireless communication
traffic type
traffic sending rate
traffic regulation scheme
traffic load scale
Throughput
telecommunication traffic
telecommunication congestion control
static routers
regulation process
real-time systems
queuing delays
queueing theory
quality of service
Ad hoc networks
QoS requirements
Protocols
network state
multimedia support
mobile ad hoc networks
mesh routers
Load management
lightly loaded buffers
interval type-2 fuzzy logic system
heavy traffic load
fuzzy control
delays
dedicated QoS protocols
buffer evolution