Visible to the public Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems

TitleDynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Publication TypeJournal Article
Year of Publication2018
AuthorsAbuzainab, N., Saad, W.
JournalIEEE Internet of Things Journal
Volume5
Pagination378–390
ISSN2327-4662
Keywordsadversarial Internet of battlefield Things system, baseline equal probability policy, classical connectivity games, disconnected nodes, disconnected sensors, dynamic multistage Stackelberg connectivity game, feedback Stackelberg equilibrium, FSE solution, game theory, Games, Government, human factors, Internet, Internet of battlefield things, Internet of Battlefield Things (IoBT), Internet of Things, Internet of Things (IoT), iobt, IoBT connectivity game, IoBT defender, IoBT network, IoBT nodes, IoBT system, military communication, network connectivity problem, network state, pubcrawl, resilience, Resiliency, Robot sensing systems, Scalability, security, sufficient conditions, Wearable sensors
Abstract

In this paper, the problem of network connectivity is studied for an adversarial Internet of Battlefield Things (IoBT) system in which an attacker aims at disrupting the connectivity of the network by choosing to compromise one of the IoBT nodes at each time epoch. To counter such attacks, an IoBT defender attempts to reestablish the IoBT connectivity by either deploying new IoBT nodes or by changing the roles of existing nodes. This problem is formulated as a dynamic multistage Stackelberg connectivity game that extends classical connectivity games and that explicitly takes into account the characteristics and requirements of the IoBT network. In particular, the defender's payoff captures the IoBT latency as well as the sum of weights of disconnected nodes at each stage of the game. Due to the dependence of the attacker's and defender's actions at each stage of the game on the network state, the feedback Stackelberg solution [feedback Stackelberg equilibrium (FSE)] is used to solve the IoBT connectivity game. Then, sufficient conditions under which the IoBT system will remain connected, when the FSE solution is used, are determined analytically. Numerical results show that the expected number of disconnected sensors, when the FSE solution is used, decreases up to 46% compared to a baseline scenario in which a Stackelberg game with no feedback is used, and up to 43% compared to a baseline equal probability policy.

URLhttps://ieeexplore.ieee.org/document/8240980
DOI10.1109/JIOT.2017.2786546
Citation Keyabuzainab_dynamic_2018