Skip to Main Content Area
  • CPS-VO
    • Contact Support
  • Browse
    • Calendar
    • Announcements
    • Repositories
    • Groups
  • Search
    • Search for Content
    • Search for a Group
    • Search for People
    • Search for a Project
    • Tagcloud
      
 
Not a member?
Click here to register!
Forgot username or password?
 
Home
National Science Foundation

Cyber-Physical Systems Virtual Organization

Read-only archive of site from September 29, 2023.

CPS-VO

IoBT nodes

biblio

Visible to the public Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems

Submitted by grigby1 on Mon, 12/10/2018 - 11:33am
  • pubcrawl
  • IoBT connectivity game
  • IoBT defender
  • IoBT network
  • IoBT nodes
  • IoBT system
  • military communication
  • network connectivity problem
  • network state
  • iobt
  • resilience
  • Resiliency
  • Robot sensing systems
  • Scalability
  • security
  • sufficient conditions
  • Wearable sensors
  • Games
  • baseline equal probability policy
  • classical connectivity games
  • disconnected nodes
  • disconnected sensors
  • dynamic multistage Stackelberg connectivity game
  • feedback Stackelberg equilibrium
  • FSE solution
  • game theory
  • adversarial Internet of battlefield Things system
  • Government
  • Human Factors
  • internet
  • Internet of battlefield things
  • Internet of Battlefield Things (IoBT)
  • Internet of Things
  • Internet of Things (IoT)

Terms of Use  |  ©2023. CPS-VO