This paper studies the synthesis of control
policies for an agent that has to satisfy a temporal logic
specification in a partially observable environment, in
the presence of an adversary. The interaction of the
agent (defender) with the adversary is modeled as a partially
observable stochastic game. The goal is to generate
a defender policy to maximize satisfaction of a given
temporal logic specification under any adversary policy.
The search for policies is limited to the space of finite