Biblio
Today, maintaining the security of the web application is of great importance. Sites Intermediate Script (XSS) is a security flaw that can affect web applications. This error allows an attacker to add their own malicious code to HTML pages that are displayed to the user. Upon execution of the malicious code, the behavior of the system or website can be completely changed. The XSS security vulnerability is used by attackers to steal the resources of a web browser such as cookies, identity information, etc. by adding malicious Java Script code to the victim's web applications. Attackers can use this feature to force a malicious code worker into a Web browser of a user, since Web browsers support the execution of embedded commands on web pages to enable dynamic web pages. This work has been proposed as a technique to detect and prevent manipulation that may occur in web sites, and thus to prevent the attack of Site Intermediate Script (XSS) attacks. Ayrica has developed four different languages that detect XSS explanations with Asp.NET, PHP, PHP and Ruby languages, and the differences in the detection of XSS attacks in environments provided by different programming languages.
Traditional risk management produces a rather static listing of weaknesses, probabilities and mitigations. Large share of cyber security risks realize through computer networks. These attacks or attack attempts produce events that are detected by various monitoring techniques such as Intrusion Detection Systems (IDS). Often the link between detecting these potentially dangerous real-time events and risk management process is lacking, or completely missing. This paper presents means for transferring and visualizing the network events in the risk management instantly with a tool called Metrics Visualization System (MVS). The tool is used to dynamically visualize network security events of a Terrestrial Trunked Radio (TETRA) network running in Software Defined Networking (SDN) context as a case study. Visualizations are presented with a treelike graph, that gives a quick easily understandable overview of the cyber security situation. This paper also discusses what network security events are monitored and how they affect the more general risk levels. The major benefit of this approach is that the risk analyst is able to map the designed risk tree/security metrics into actual real-time events and view the system's security posture with the help of a runtime visualization view.
Over a decade, intelligent and persistent forms of cyber threats have been damaging to the organizations' cyber assets and missions. In this paper, we analyze current cyber kill chain models that explain the adversarial behavior to perform advanced persistent threat (APT) attacks, and propose a cyber kill chain model that can be used in view of cyber situation awareness. Based on the proposed cyber kill chain model, we propose a threat taxonomy that classifies attack tactics and techniques for each attack phase using CAPEC, ATT&CK that classify the attack tactics, techniques, and procedures (TTPs) proposed by MITRE. We also implement a cyber common operational picture (CyCOP) to recognize the situation of cyberspace. The threat situation can be represented on the CyCOP by applying cyber kill chain based threat taxonomy.
Recently a huge trend on the internet of things (IoT) and an exponential increase in automated tools are helping malware producers to target IoT devices. The traditional security solutions against malware are infeasible due to low computing power for large-scale data in IoT environment. The number of malware and their variants are increasing due to continuous malware attacks. Consequently, the performance improvement in malware analysis is critical requirement to stop rapid expansion of malicious attacks in IoT environment. To solve this problem, the paper proposed a novel framework for classifying malware in IoT environment. To achieve flne-grained malware classification in suggested framework, the malware image classification system (MICS) is designed for representing malware image globally and locally. MICS first converts the suspicious program into the gray-scale image and then captures hybrid local and global malware features to perform malware family classification. Preliminary experimental outcomes of MICS are quite promising with 97.4% classification accuracy on 9342 windows suspicious programs of 25 families. The experimental results indicate that proposed framework is quite capable to process large-scale IoT malware.
In painting, humans can draw an interrelation between the style and the content of a given image in order to enhance visual experiences. Deep neural networks like convolutional neural networks are being used to draw a satisfying conclusion of this problem of neural style transfer due to their exceptional results in the key areas of visual perceptions such as object detection and face recognition.In this study, along with style transfer on whole image it is also outlined how transfer of style can be performed only on the specific parts of the content image which is accomplished by using masks. The style is transferred in a way that there is a least amount of loss to the content image i.e., semantics of the image is preserved.
Training the future cybersecurity workforce to respond to emerging threats requires introduction of novel educational interventions into the cybersecurity curriculum. To be effective, these interventions have to incorporate trending knowledge from cybersecurity and other related domains while allowing for experiential learning through hands-on experimentation. To date, the traditional interdisciplinary approach for cybersecurity training has infused political science, law, economics or linguistics knowledge into the cybersecurity curriculum, allowing for limited experimentation. Cybersecurity students were left with little opportunity to acquire knowledge, skills, and abilities in domains outside of these. Also, students in outside majors had no options to get into cybersecurity. With this in mind, we developed an interdisciplinary course for experiential learning in the fields of cybersecurity and interaction design. The inaugural course teaches students from cybersecurity, user interaction design, and visual design the principles of designing for secure use - or secure design - and allows them to apply them for prototyping of Internet-of-Things (IoT) products for smart homes. This paper elaborates on the concepts of secure design and how our approach enhances the training of the future cybersecurity workforce.
Whatever one public cloud, private cloud or a mixed cloud, the users lack of effective security quantifiable evaluation methods to grasp the security situation of its own information infrastructure on the whole. This paper provides a quantifiable security evaluation system for different clouds that can be accessed by consistent API. The evaluation system includes security scanning engine, security recovery engine, security quantifiable evaluation model, visual display module and etc. The security evaluation model composes of a set of evaluation elements corresponding different fields, such as computing, storage, network, maintenance, application security and etc. Each element is assigned a three tuple on vulnerabilities, score and repair method. The system adopts ``One vote vetoed'' mechanism for one field to count its score and adds up the summary as the total score, and to create one security view. We implement the quantifiable evaluation for different cloud users based on our G-Cloud platform. It shows the dynamic security scanning score for one or multiple clouds with visual graphs and guided users to modify configuration, improve operation and repair vulnerabilities, so as to improve the security of their cloud resources.
Security model is an important subject in the field of low energy independence complexity theory. It takes security strategy as the core, changes the system from static protection to dynamic protection, and provides the basis for the rapid response of the system. A large number of empirical studies have been conducted to verify the cache consistency. The development of object oriented language is pure object oriented language, and the other is mixed object oriented language, that is, adding class, inheritance and other elements in process language and other languages. This paper studies a new object-oriented language application, namely GUT for a write-back cache, which is based on the study of simulation algorithm to solve all these challenges in the field of low energy independence complexity theory.
Image retrieval systems have been an active area of research for more than thirty years progressively producing improved algorithms that improve performance metrics, operate in different domains, take advantage of different features extracted from the images to be retrieved, and have different desirable invariance properties. With the ever-growing visual databases of images and videos produced by a myriad of devices comes the challenge of selecting effective features and performing fast retrieval on such databases. In this paper, we incorporate Fourier descriptors (FD) along with a metric-based balanced indexing tree as a viable solution to DHS (Department of Homeland Security) needs to for quick identification and retrieval of weapon images. The FDs allow a simple but effective outline feature representation of an object, while the M-tree provide a dynamic, fast, and balanced search over such features. Motivated by looking for applications of interest to DHS, we have created a basic guns and rifles databases that can be used to identify weapons in images and videos extracted from media sources. Our simulations show excellent performance in both representation and fast retrieval speed.
``Style transfer'' among images has recently emerged as a very active research topic, fuelled by the power of convolution neural networks (CNNs), and has become fast a very popular technology in social media. This paper investigates the analogous problem in the audio domain: How to transfer the style of a reference audio signal to a target audio content? We propose a flexible framework for the task, which uses a sound texture model to extract statistics characterizing the reference audio style, followed by an optimization-based audio texture synthesis to modify the target content. In contrast to mainstream optimization-based visual transfer method, the proposed process is initialized by the target content instead of random noise and the optimized loss is only about texture, not structure. These differences proved key for audio style transfer in our experiments. In order to extract features of interest, we investigate different architectures, whether pre-trained on other tasks, as done in image style transfer, or engineered based on the human auditory system. Experimental results on different types of audio signal confirm the potential of the proposed approach.
Robots operating alongside humans in field environments have the potential to greatly increase the situational awareness of their human teammates. A significant challenge, however, is the efficient conveyance of what the robot perceives to the human in order to achieve improved situational awareness. We believe augmented reality (AR), which allows a human to simultaneously perceive the real world and digital information situated virtually in the real world, has the potential to address this issue. Motivated by the emerging prevalence of practical human-wearable AR devices, we present a system that enables a robot to perform cooperative search with a human teammate, where the robot can both share search results and assist the human teammate in navigation to the search target. We demonstrate this ability in a search task in an uninstrumented environment where the robot identifies and localizes targets and provides navigation direction via AR to bring the human to the correct target.
Growing interest in eXplainable Artificial Intelligence (XAI) aims to make AI and machine learning more understandable to human users. However, most existing work focuses on new algorithms, and not on usability, practical interpretability and efficacy on real users. In this vision paper, we propose a new research area of eXplainable AI for Designers (XAID), specifically for game designers. By focusing on a specific user group, their needs and tasks, we propose a human-centered approach for facilitating game designers to co-create with AI/ML techniques through XAID. We illustrate our initial XAID framework through three use cases, which require an understanding both of the innate properties of the AI techniques and users' needs, and we identify key open challenges.
We investigate a deep learning model for action recognition that simultaneously extracts spatio-temporal information from a raw RGB input data. The proposed multiple spatio-temporal scales recurrent neural network (MSTRNN) model is derived by combining multiple timescale recurrent dynamics with a conventional convolutional neural network model. The architecture of the proposed model imposes both spatial and temporal constraints simultaneously on its neural activities. The constraints vary, with multiple scales in different layers. As suggested by the principle of upward and downward causation, it is assumed that the network can develop a functional hierarchy using its constraints during training. To evaluate and observe the characteristics of the proposed model, we use three human action datasets consisting of different primitive actions and different compositionality levels. The performance capabilities of the MSTRNN model on these datasets are compared with those of other representative deep learning models used in the field. The results show that the MSTRNN outperforms baseline models while using fewer parameters. The characteristics of the proposed model are observed by analyzing its internal representation properties. The analysis clarifies how the spatio-temporal constraints of the MSTRNN model aid in how it extracts critical spatio-temporal information relevant to its given tasks.
Digital-Twins simulate physical world objects by creating 'as-is' virtual images in a cyberspace. In order to create a well synchronized digital-twin simulator in manufacturing, information and activities of a physical machine need to be virtualized. Many existing digital-twins stream read-only data of machine sensors and do not incorporate operations of manufacturing machines through Internet. In this paper, a new method of virtualization is proposed to integrate machining data and operations into the digital-twins using Internet scale machine tool communication method. A fully functional digital-twin is implemented in CPMC testbed using MTComm and several manufacturing application scenarios are developed to evaluate the proposed method and system. Performance analysis shows that it is capable of providing data-driven visual monitoring of a manufacturing process and performing manufacturing operations through digital twins over the Internet. Results of the experiments also shows that the MTComm based digital twins have an excellent efficiency.
The world is fundamentally compositional, so it is natural to think of visual recognition as the recognition of basic visually primitives that are composed according to well-defined rules. This strategy allows us to recognize unseen complex concepts from simple visual primitives. However, the current trend in visual recognition follows a data greedy approach where huge amounts of data are required to learn models for any desired visual concept. In this paper, we build on the compositionality principle and develop an "algebra" to compose classifiers for complex visual concepts. To this end, we learn neural network modules to perform boolean algebra operations on simple visual classifiers. Since these modules form a complete functional set, a classifier for any complex visual concept defined as a boolean expression of primitives can be obtained by recursively applying the learned modules, even if we do not have a single training sample. As our experiments show, using such a framework, we can compose classifiers for complex visual concepts outperforming standard baselines on two well-known visual recognition benchmarks. Finally, we present a qualitative analysis of our method and its properties.
Various perceptual domains have underlying compositional semantics that are rarely captured in current models. We suspect this is because directly learning the compositional structure has evaded these models. Yet, the compositional structure of a given domain can be grounded in a separate domain thereby simplifying its learning. To that end, we propose a new approach to modeling bimodal perceptual domains that explicitly relates distinct projections across each modality and then jointly learns a bimodal sparse representation. The resulting model enables compositionality across these distinct projections and hence can generalize to unobserved percepts spanned by this compositional basis. For example, our model can be trained on red triangles and blue squares; yet, implicitly will also have learned red squares and blue triangles. The structure of the projections and hence the compositional basis is learned automatically; no assumption is made on the ordering of the compositional elements in either modality. Although our modeling paradigm is general, we explicitly focus on a tabletop building-blocks setting. To test our model, we have acquired a new bimodal dataset comprising images and spoken utterances of colored shapes (blocks) in the tabletop setting. Our experiments demonstrate the benefits of explicitly leveraging compositionality in both quantitative and human evaluation studies.
Transferring the style of an image is a fundamental problem in computer vision. Which extracts the features of a context image and a style image, then fixes them to produce a new image with features of the both two input images. In this paper, we introduce an artificial system to separate and recombine the content and style of arbitrary images, providing a neural algorithm for the creation of artistic images. We use a pre-trained deep convolutional neural network VGG19 to extract the feature map of the input style image and context image. Then we define a loss function that captures the difference between the output image and the two input images. We use the gradient descent algorithm to update the output image to minimize the loss function. Experiment results show the feasibility of the method.
We, humans, have the ability to easily imagine scenes that depict sentences such as ``Today is a beautiful sunny day'' or ``There is a Christmas feel, in the air''. While it is hard to precisely describe what one person may imagine, the essential high-level themes associated with such sentences largely remains the same. The ability to synthesize novel images that depict the feel of a sentence is very useful in a variety of applications such as education, advertisement, and entertainment. While existing papers tackle this problem given a style image, we aim to provide a far more intuitive and easy to use solution that synthesizes novel renditions of an existing image, conditioned on a given sentence. We present a method for cross-modal style transfer between an English sentence and an image, to produce a new image that imbibes the essential theme of the sentence. We do this by modifying the style transfer mechanism used in image style transfer to incorporate a style component derived from the given sentence. We demonstrate promising results using the YFCC100m dataset.
In recent years, deep convolution neural networks (DCNNs) have won many contests in machine learning, object detection, and pattern recognition. Furthermore, deep learning techniques achieved exceptional performance in image classification, reaching accuracy levels beyond human capability. Malware variants from similar categories often contain similarities due to code reuse. Converting malware samples into images can cause these patterns to manifest as image features, which can be exploited for DCNN classification. Techniques for converting malware binaries into images for visualization and classification have been reported in the literature, and while these methods do reach a high level of classification accuracy on training datasets, they tend to be vulnerable to overfitting and perform poorly on previously unseen samples. In this paper, we explore and document a variety of techniques for representing malware binaries as images with the goal of discovering a format best suited for deep learning. We implement a database for malware binaries from several families, stored in hexadecimal format. These malware samples are converted into images using various approaches and are used to train a neural network to recognize visual patterns in the input and classify malware based on the feature vectors. Each image type is assessed using a variety of learning models, such as transfer learning with existing DCNN architectures and feature extraction for support vector machine classifier training. Each technique is evaluated in terms of classification accuracy, result consistency, and time per trial. Our preliminary results indicate that improved image representation has the potential to enable more effective classification of new malware.
Labeled datasets are always limited, and oftentimes the quantity of labeled data is a bottleneck for data analytics. This especially affects supervised machine learning methods, which require labels for models to learn from the labeled data. Active learning algorithms have been proposed to help achieve good analytic models with limited labeling efforts, by determining which additional instance labels will be most beneficial for learning for a given model. Active learning is consistent with interactive analytics as it proceeds in a cycle in which the unlabeled data is automatically explored. However, in active learning users have no control of the instances to be labeled, and for text data, the annotation interface is usually document only. Both of these constraints seem to affect the performance of an active learning model. We hypothesize that visualization techniques, particularly interactive ones, will help to address these constraints. In this paper, we implement a pilot study of visualization in active learning for text classification, with an interactive labeling interface. We compare the results of three experiments. Early results indicate that visualization improves high-performance machine learning model building with an active learning algorithm.
Malware writers often develop malware with automated measures, so the number of malware has increased dramatically. Automated measures tend to repeatedly use significant modules, which form the basis for identifying malware variants and discriminating malware families. Thus, we propose a novel visualization analysis method for researching malware similarity. This method converts malicious Windows Portable Executable (PE) files into local entropy images for observing internal features of malware, and then normalizes local entropy images into entropy pixel images for malware classification. We take advantage of the Jaccard index to measure similarities between entropy pixel images and the k-Nearest Neighbor (kNN) classification algorithm to assign entropy pixel images to different malware families. Preliminary experimental results show that our visualization method can discriminate malware families effectively.