Biblio
This paper investigates the effects of real time visual biofeedback for improving sports performance using a large scale immersive mixed reality system in which users are able to play a simulated game of curling. The users slide custom curling stones across the floor onto a projected target whose size is dictated by the user’s stress-related physiological measure; heart rate (HR). The higher HR the player has, the smaller the target will be, and vice-versa. In the experiment participants were asked to compete in three different conditions: baseline, with and without the proposed biofeedback. The results show that when providing a visual representation of the player’s HR or "choking" in competition, it helped the player understand their condition and improve competition performance (P-value of 0.0391).
In recent times, an increasing amount of intelligent electronic devices (IEDs) are being deployed to make power systems more reliable and economical. While these technologies are necessary for realizing a cyber-physical infrastructure for future smart power grids, they also introduce new vulnerabilities in the grid to different cyber-attacks. Traditional methods such as state vector estimation (SVE) are not capable of identifying cyber-attacks while the geometric information is also injected as an attack vector. In this paper, a machine learning based smart grid attack identification method is proposed. The proposed method is carried out by first collecting smart grid power flow data for machine learning training purposes which is later used to classify the attacks. The performance of both the proposed SVM method and the traditional SVE method are validated on IEEE 14, 30, 39, 57 and 118 bus systems, and the performance regarding the scale of the power system is evaluated. The results show that the SVM-based method performs better than the SVE-based in attack identification over a much wider scale of power systems.
By the multi-layer nonlinear mapping and the semantic feature extraction of the deep learning, a deep learning network is proposed for video face detection to overcome the challenge of detecting faces rapidly and accurately in video with changeable background. Particularly, a pre-training procedure is used to initialize the network parameters to avoid falling into the local optimum, and the greedy layer-wise learning is introduced in the pre-training to avoid the training error transfer in layers. Key to the network is that the probability of neurons models the status of human brain neurons which is a continuous distribution from the most active to the least active and the hidden layer’s neuron number decreases layer-by-layer to reduce the redundant information of the input data. Moreover, the skin color detection is used to accelerate the detection speed by generating candidate regions. Experimental results show that, besides the faster detection speed and robustness against face rotation, the proposed method possesses lower false detection rate and lower missing detection rate than traditional algorithms.
The Global Positioning System (GPS) can determine the position of any person or object on earth based on satellite signals. But when inside the building, the GPS cannot receive signals, the indoor positioning system will determine the precise position. How to achieve more precise positioning is the difficulty of an indoor positioning system now. In this paper, we proposed an ultra-wideband fingerprinting positioning method based on a convolutional neural network (CNN), and we collect the dataset in a room to test the model, then compare our method with the existing method. In the experiment, our method can reach an accuracy of 98.36%. Compared with other fingerprint positioning methods our method has a great improvement in robustness. That results show that our method has good practicality while achieves higher accuracy.
Steganalysis is an interesting classification problem in order to discriminate the images, including hidden messages from the clean ones. There are many methods, including deep CNN networks to extract fine features for this classification task. Nevertheless, a few researches have been conducted to improve the final classifier. Some state-of-the-art methods try to ensemble the networks by a voting strategy to achieve more stable performance. In this paper, a selection phase is proposed to filter improper networks before any voting. This filtering is done by a binary relevance multi-label classification approach. The Logistic Regression (LR) is chosen here as the last layer of network for classification. The large-margin Fisher’s linear discriminant (FLD) classifier is assigned to each one of the networks. It learns to discriminate the training instances which associated network is suitable for or not. Xu-Net, one of the most famous state-of-the-art Steganalysis models, is chosen as the base networks. The proposed method with different approaches is applied on the BOSSbase dataset and is compared with traditional voting and also some state-of-the-art related ensemble techniques. The results show significant accuracy improvement of the proposed method in comparison with others.