Biblio
The recent analysis indicates more than 250,000 people in the United States of America (USA) die every year because of medical errors. World Health Organisation (WHO) reports states that 2.6 million deaths occur due to medical and its prescription errors. Many of the errors related to the wrong drug/dosage administration by caregivers to patients due to indecipherable handwritings, drug interactions, confusing drug names, etc. The espousal of Mobile-based speech recognition applications will eliminate the errors. This allows physicians to narrate the prescription instead of writing. The application can be accessed through smartphones and can be used easily by everyone. An application program interface has been created for handling requests. Natural language processing is used to read text, interpret and determine the important words for generating prescriptions. The patient data is stored and used according to the Health Insurance Portability and Accountability Act of 1996 (HIPAA) guidelines. The SMS4-BSK encryption scheme is used to provide the data transmission securely over Wireless LAN.
In an increasingly asymmetric context of both instability and permanent innovation, organizations demand new capacities and learning patterns. In this sense, supervisors have adopted the metaphor of the "sandbox" as a strategy that allows their regulated parties to experiment and test new proposals in order to study them and adjust to the established compliance frameworks. Therefore, the concept of the "sandbox" is of educational interest as a way to revindicate failure as a right in the learning process, allowing students to think, experiment, ask questions and propose ideas outside the known theories, and thus overcome the mechanistic formation rooted in many of the higher education institutions. Consequently, this article proposes the application of this concept for educational institutions as a way of resignifying what students have learned.
In painting, humans can draw an interrelation between the style and the content of a given image in order to enhance visual experiences. Deep neural networks like convolutional neural networks are being used to draw a satisfying conclusion of this problem of neural style transfer due to their exceptional results in the key areas of visual perceptions such as object detection and face recognition.In this study, along with style transfer on whole image it is also outlined how transfer of style can be performed only on the specific parts of the content image which is accomplished by using masks. The style is transferred in a way that there is a least amount of loss to the content image i.e., semantics of the image is preserved.
When robots and human users collaborate, trust is essential for user acceptance and engagement. In this paper, we investigated two factors thought to influence user trust towards a robot: preference elicitation (a combination of user involvement and explanation) and embodiment. We set our experiment in the application domain of a restaurant recommender system, assessing trust via user decision making and perceived source credibility. Previous research in this area uses simulated environments and recommender systems that present the user with the best choice from a pool of options. This experiment builds on past work in two ways: first, we strengthened the ecological validity of our experimental paradigm by incorporating perceived risk during decision making; and second, we used a system that recommends a nonoptimal choice to the user. While no effect of embodiment is found for trust, the inclusion of preference elicitation features significantly increases user trust towards the robot recommender system. These findings have implications for marketing and health promotion in relation to Human-Robot Interaction and call for further investigation into the development and maintenance of trust between robot and user.
The paper outlines the concept of the Digital economy, defines the role and types of intellectual resources in the context of digitalization of the economy, reviews existing approaches and methods to intellectual property valuation and analyzes drawbacks of quantitative evaluation of intellectual resources (based intellectual property valuation) related to: uncertainty, noisy data, heterogeneity of resources, nonformalizability, lack of reliable tools for measuring the parameters of intellectual resources and non-stationary development of intellectual resources. The results of the study offer the ways of further development of methods for quantitative evaluation of intellectual resources (inter alia aimed at their capitalization).
Firms collaborate with partners in research and development (R&D) of new technologies for many reasons such as to access complementary knowledge, know-how or skills, to seek new opportunities outside their traditional technology domain, to sustain their continuous flows of innovation, to reduce time to market, or to share risks and costs [1]. The adoption of collaborative research agreements (CRAs) or collaboration agreements (CAs) is rising rapidly as firms attempt to access innovation from various types of organizations to enhance their traditional in-house innovation [2], [3]. To achieve the objectives of their collaborations, firms need to share knowledge and jointly develop new knowledge. As more firms adopt open collaborative innovation strategies, intellectual property (IP) management has inevitably become important because clear and fair contractual IP terms and conditions such as IP ownership allocation, licensing arrangements and compensation for IP access are required for each collaborative project [4], [5]. Moreover, the firms need to adjust their IP management strategies to fit the unique characteristics and circumstances of each particular project [5].