Biblio
The Internet of Battlefield Things (IoBT) might be one of the most expensive cyber-physical systems of the next decade, yet much research remains to develop its fundamental enablers. A challenge that distinguishes the IoBT from its civilian counterparts is resilience to a much larger spectrum of threats.
The subsystem of IoMT (Internet of Military of Things) called IoBT (Internet of Battle of Things) is the major resource of the military where the various stack holders of the battlefield and different categories of equipment are tightly integrated through the internet. The proposed architecture mentioned in this paper will be helpful to design IoBT effectively for warfare using irresistible technologies like information technology, embedded technology, and network technology. The role of Machine intelligence is essential in IoBT to create smart things and provide accurate solutions without human intervention. Non-Destructive Testing (NDT) is used in Industries to examine and analyze the invisible defects of equipment. Generally, the ultrasonic waves are used to examine and analyze the internal defects of materials. Hence the proposed architecture of IoBT is enhanced by ultrasonic based NDT to study the properties of the things of the battlefield without causing any damage.
In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting a given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed. Then, the finite IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a two-fold increase in the quality of information (QoI) compared to the baseline when the nodes are always transmitting.
Internet of Battlefield Things (IoBT) devices such as actuators, sensors, wearable devises, robots, drones, and autonomous vehicles, facilitate the Intelligence, Surveillance and Reconnaissance (ISR) to Command and Control and battlefield services. IoBT devices have the ability to collect operational field data, to compute on the data, and to upload its information to the network. Securing the IoBT presents additional challenges compared with traditional information technology (IT) systems. First, IoBT devices are mass produced rapidly to be low-cost commodity items without security protection in their original design. Second, IoBT devices are highly dynamic, mobile, and heterogeneous without common standards. Third, it is imperative to understand the natural world, the physical process(es) under IoBT control, and how these real-world processes can be compromised before recommending any relevant security counter measure. Moreover, unprotected IoBT devices can be used as “stepping stones” by attackers to launch more sophisticated attacks such as advanced persistent threats (APTs). As a result of these challenges, IoBT systems are the frequent targets of sophisticated cyber attack that aim to disrupt mission effectiveness.
In this paper, the problem of misinformation propagation is studied for an Internet of Battlefield Things (IoBT) system, in which an attacker seeks to inject false information in the IoBT nodes in order to compromise the IoBT operations. In the considered model, each IoBT node seeks to counter the misinformation attack by finding the optimal probability of accepting given information that minimizes its cost at each time instant. The cost is expressed in terms of the quality of information received as well as the infection cost. The problem is formulated as a mean-field game with multiclass agents, which is suitable to model a massive heterogeneous IoBT system. For this game, the mean-field equilibrium is characterized, and an algorithm based on the forward backward sweep method is proposed to find the mean-field equilibrium. Then, the finite-IoBT case is considered, and the conditions of convergence of the equilibria in the finite case to the mean-field equilibrium are presented. Numerical results show that the proposed scheme can achieve a 1.2-fold increase in the quality of information compared with a baseline scheme, in which the IoBT nodes are always transmitting. The results also show that the proposed scheme can reduce the proportion of infected nodes by 99% compared with the baseline.
Internet of Things (IoT) technology is emerging to advance the modern defense and warfare applications because the battlefield things, such as combat equipment, warfighters, and vehicles, can sense and disseminate information from the battlefield to enable real-time decision making on military operations and enhance autonomy in the battlefield. Since this Internet-of-Battlefield Things (IoBT) environment is highly heterogeneous in terms of devices, network standards, platforms, connectivity, and so on, it introduces trust, security, and privacy challenges when battlefield entities exchange information with each other. To address these issues, we propose a Blockchain-empowered auditable platform for IoBT and describe its architectural components, such as battlefield-sensing layer, network layer, and consensus and service layer, in depth. In addition to the proposed layered architecture, this paper also presents several open research challenges involved in each layer to realize the Blockchain-enabled IoBT platform.
Efficient application of Internet of Battlefield Things (IoBT) technology on the battlefield calls for innovative solutions to control and manage the deluge of heterogeneous IoBT devices. This paper presents an innovative paradigm to address heterogeneity in controlling IoBT and IoT devices, enabling multi-force cooperation in challenging battlefield scenarios.