Biblio
Humans are a key part of software development, including customers, designers, coders, testers and end users. In this keynote talk I explain why incorporating human-centric issues into software engineering for next-generation applications is critical. I use several examples from our recent and current work on handling human-centric issues when engineering various `smart living' cloud- and edge-based software systems. This includes using human-centric, domain-specific visual models for non-technical experts to specify and generate data analysis applications; personality impact on aspects of software activities; incorporating end user emotions into software requirements engineering for smart homes; incorporating human usage patterns into emerging edge computing applications; visualising smart city-related data; reporting diverse software usability defects; and human-centric security and privacy requirements for smart living systems. I assess the usefulness of these approaches, highlight some outstanding research challenges, and briefly discuss our current work on new human-centric approaches to software engineering for smart living applications.
Steganography is a data hiding technique, which is generally used to hide the data within a file to avoid detection. It is used in the police department, detective investigation, and medical fields as well as in many more fields. Various techniques have been proposed over the years for Image Steganography and also attackers or hackers have developed many decoding tools to break these techniques to retrieve data. In this paper, CAPTCHA codes are used to ensure that the receiver is the intended receiver and not any machine. Here a randomized CAPTCHA code is created to provide additional security to communicate with the authenticated user and used Image Steganography to achieve confidentiality. For achieving secret and reliable communication, encryption and decryption mechanism is performed; hence a machine cannot decode it using any predefined algorithm. Once a secure connection has been established with the intended receiver, the original message is transmitted using the LSB algorithm, which uses the RGB color spectrum to hide the image data ensuring additional encryption.
Along with the development of the Windows operating system, browser applications to surf the internet are also growing rapidly. The most widely used browsers today are Google Chrome and Mozilla Firefox. Both browsers have a username and password management feature that makes users login to a website easily, but saving usernames and passwords in the browser is quite dangerous because the stored data can be hacked using brute force attacks or read through a program. One way to get a username and password in the browser is to use a program that can read Google Chrome and Mozilla Firefox login data from the computer's internal storage and then show those data. In this study, an attack will be carried out by implementing Rubber Ducky using BadUSB to run the ChromePass and PasswordFox program and the PowerShell script using the Arduino Pro Micro Leonardo device as a USB Password Stealer. The results obtained from this study are the username and password on Google Chrome and Mozilla Firefox successfully obtained when the USB is connected to the target device, the average time of the attack is 14 seconds then sending it to the author's email.
Windows is one of the popular operating systems in use today, while Universal Serial Bus (USB) is one of the mechanisms used by many people with practical plug and play functions. USB has long been used as a vector of attacks on computers. One method of attack is Keylogger. The Keylogger can take advantage of existing vulnerabilities in the Windows 10 operating system attacks carried out in the form of recording computer keystroke activity without the victim knowing. In this research, an attack will be carried out by running a Powershell Script using BadUSB to be able to activate the Keylogger program. The script is embedded in the Arduino Pro Micro device. The results obtained in the Keyboard Injection Attack research using Arduino Pro Micro were successfully carried out with an average time needed to run the keylogger is 7.474 seconds with a computer connected to the internet. The results of the keylogger will be sent to the attacker via email.
ARtect is an Augmented Reality application developed with Unity 3D, which envisions an educational interactive and immersive tool for architects, designers, researchers, and artists. This digital instrument renders the competency to visualize custom-made 3D models and 2D graphics in interior and exterior environments. The user-friendly interface offers an accurate insight before the materialization of any architectural project, enabling evaluation of the design proposal. This practice could be integrated into learning architectural design process, saving resources of printed drawings, and 3D carton models during several stages of spatial conception.