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Cyber-Physical Systems Virtual Organization

Read-only archive of site from September 29, 2023.

CPS-VO

Watson gamification

biblio

Visible to the public DeepQA Jeopardy! Gamification: A Machine-Learning Perspective

Submitted by BrandonB on Tue, 05/05/2015 - 1:29pm
  • real-world business problems
  • Newton-Raphson logistic regression
  • NLP algorithms
  • NLP question-and-answer system
  • nongame play
  • Pattern recognition
  • Pipelines
  • positive-to-negative ratio
  • question answering (information retrieval)
  • question-and-answer pairs
  • natural language processing (NLP)
  • regularization term
  • Structured Data
  • text analysis
  • Training
  • training instances
  • true-false labels
  • Unstructured Data
  • Watson gamification
  • Watson machine-learning pipelines
  • Games
  • algorithm engineering
  • business data processing
  • business domain
  • computer games
  • configuration settings
  • data engineering techniques
  • DeepQA Jeopardy! gamification
  • domain gamification
  • extreme class imbalance
  • Accuracy
  • Gamification
  • ingested corpus sets
  • large-scale natural language processing question-and-answer system
  • learning (artificial intelligence)
  • Logistics
  • machine learning
  • machine learning algorithms
  • machine-learning process
  • natural language processing

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