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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
Gamification
biblio
Cyber-Security Training Evaluation Metrics
Submitted by grigby1 on Wed, 07/13/2022 - 12:18pm
Measurement
Training
Scoring
Scalability
Resiliency
resilience
pubcrawl
Proposals
policy governance
Organizations
Metrics
collaboration
Human behavior
Gamification
evaluation
cybersecurity education
Cyber-security training
Cyber-ranges
Conferences
Computer crime
composability
biblio
Cyber-Range Federation and Cyber-Security Games: A Gamification Scoring Model
Submitted by grigby1 on Wed, 07/13/2022 - 12:17pm
Personnel
Training
Topology
security training
security
Scoring model
Scalability
Resiliency
resilience
pubcrawl
policy governance
collaboration
Organizations
Metrics
Human behavior
Gamification
Federated platforms
cybersecurity education
Cyber-range
Conferences
Computer crime
composability
biblio
An Instrument to Measure Human Behavior Toward Cyber Security Policies
Submitted by aekwall on Mon, 10/12/2020 - 10:42am
Human Factors
security of data
pubcrawl
password
Organizations
Masuerment instrument
Instruments
information technology
Information system policie
information security
behavior pattern
human error
human behavior measurement
Human Behavior and Cybersecurity
Human behavior
Gamification
Electronic mail
cybersecurity policies
Cyber security policies
component
biblio
Small Trees, Big Data: Augmented Reality Model of Air Quality Data via the Chinese Art of "Artificial" Tray Planting
Submitted by grigby1 on Fri, 02/22/2019 - 3:11pm
augmented reality
Gamification
Human behavior
polyaesthetics
privacy
pubcrawl
Resiliency
Scalability
biblio
Gamifying Static Analysis
Submitted by grigby1 on Fri, 02/22/2019 - 3:10pm
composability
Gamification
Human behavior
Integrated Environments
program analysis
pubcrawl
Resiliency
static code analysis
biblio
Negation of Ransomware via Gamification and Enforcement of Standards
Submitted by grigby1 on Mon, 03/05/2018 - 12:14pm
composability
Gamification
law enforcement
Metrics
pubcrawl
Ransomware
resilience
Resiliency
standardization
biblio
An Effective Immersive Cyber Security Awareness Learning Platform for Businesses in the Hospitality Sector
Submitted by K_Hooper on Wed, 01/10/2018 - 10:11am
pubcrawl
Human Factors
immersive cyber security awareness learning platform
immersive systems
Industries
industry requirement
learning management system
paper-based training
Personnel
potential attackers
human factor
rapid digitalisation
Resiliency
secured interaction
security breaches
security of data
Systematic Requirement Engineering
threat analysis
Training
gamification elements
composability
computer games
computer science education
computer security
cyber-attacks
cyber security awareness
cyber security program
E-Learning
Gamification
Companies
Hospitality
hospitality businesses
hospitality employees
hospitality industry
hospitality sector
hotel industry
Human behavior
human error
biblio
Gamification of internet security by next generation CAPTCHAs
Submitted by grigby1 on Wed, 12/20/2017 - 12:03pm
Human behavior
Turing tests
pubcrawl
Pattern recognition
Next generation networking
machine learning algorithms
Internet security
Informatics
Human Factors
human beings
attacks
Gamification
Games
computer security
composability
captchas
CAPTCHA
bots
Birds
biblio
Using Gamification to Tackle the Cold-Start Problem in Recommender Systems
Submitted by grigby1 on Wed, 08/02/2017 - 12:14pm
collaboration
experiment.
Gamification
Human behavior
motivation
pubcrawl
recommender systems
biblio
DeepQA Jeopardy! Gamification: A Machine-Learning Perspective
Submitted by BrandonB on Tue, 05/05/2015 - 12:29pm
real-world business problems
Newton-Raphson logistic regression
NLP algorithms
NLP question-and-answer system
nongame play
Pattern recognition
Pipelines
positive-to-negative ratio
question answering (information retrieval)
question-and-answer pairs
natural language processing (NLP)
regularization term
Structured Data
text analysis
Training
training instances
true-false labels
Unstructured Data
Watson gamification
Watson machine-learning pipelines
Games
algorithm engineering
business data processing
business domain
computer games
configuration settings
data engineering techniques
DeepQA Jeopardy! gamification
domain gamification
extreme class imbalance
Accuracy
Gamification
ingested corpus sets
large-scale natural language processing question-and-answer system
learning (artificial intelligence)
Logistics
machine learning
machine learning algorithms
machine-learning process
natural language processing