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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
nongame play
biblio
DeepQA Jeopardy! Gamification: A Machine-Learning Perspective
Submitted by BrandonB on Tue, 05/05/2015 - 1:29pm
real-world business problems
Newton-Raphson logistic regression
NLP algorithms
NLP question-and-answer system
nongame play
Pattern recognition
Pipelines
positive-to-negative ratio
question answering (information retrieval)
question-and-answer pairs
natural language processing (NLP)
regularization term
Structured Data
text analysis
Training
training instances
true-false labels
Unstructured Data
Watson gamification
Watson machine-learning pipelines
Games
algorithm engineering
business data processing
business domain
computer games
configuration settings
data engineering techniques
DeepQA Jeopardy! gamification
domain gamification
extreme class imbalance
Accuracy
Gamification
ingested corpus sets
large-scale natural language processing question-and-answer system
learning (artificial intelligence)
Logistics
machine learning
machine learning algorithms
machine-learning process
natural language processing