Skip to Main Content Area
CPS-VO
Contact Support
Browse
Calendar
Announcements
Repositories
Groups
Search
Search for Content
Search for a Group
Search for People
Search for a Project
Tagcloud
› Go to login screen
Not a member?
Click here to register!
Forgot username or password?
Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
iobt
biblio
“Combat Cloud-Fog” Network Architecture for Internet of Battlefield Things and Load Balancing Technology
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
military computing
Internet of battlefield things
Internet of Things
Internet of Things technology
iobt
load balancing strategy
load balancing technology
Load management
load-balancing
military communication
Internef ot Battlefield Things
pubcrawl
resilience
Resiliency
resource allocation
Scalability
Task Analysis
task response latency
the-Internet-of-Battlefield-Things
Distributed databases
battlefield information
Cloud Computing
combat cloud network
combat cloud- fog network architecture
combat cloud-fog network system
combat-cloud-fog
computer architecture
computing capability
distributed computing load balancing problem
battlefield environment
distributed generalized diffusion strategy
distributed processing
edge computing
edge network equipment close
fog computing layer
fog equipment
fog-computing
Human Factors
biblio
Secure and reconfigurable network design for critical information dissemination in the Internet of battlefield things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
Internet of battlefield things
wireless networks
war scenarios
telecommunication security
sensors
Scalability
Resiliency
resilience
pubcrawl
Poisson point process
mission-critical data
military communication
iobt
Internet of Things
Ad hoc networks
information dissemination
Human Factors
Geometry
Epidemics
Decision Making
critical information dissemination
coordinated decision-making
Computational modeling
combat efficiency
Biological system modeling
Battlefield
Analytical models
biblio
A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
convergence
Games
Human Factors
Internet of battlefield things
Internet of Things
iobt
military communication
pubcrawl
resilience
Resiliency
Scalability
security
Steady-state
biblio
On the Secure and Reconfigurable Multi-Layer Network Design for Critical Information Dissemination in the Internet of Battlefield Things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
random geometric graph
IoT technology
Management
Mathematical model
military communication
military computing
military operations
multiplex networks
Multiplexing
optimisation
paradigm shift
Poisson point process
pubcrawl
IoT networks
reconfigurable IoBT networks
reconfigurable multilayer network design
resilience
Resiliency
Scalability
secure IoBT networks
security of data
smart cities
Smart homes
Stochastic processes
Wireless communication
critical information dissemination
automated systems
Battlefield
battlefield resources
battlefield specific challenges
battlefields
changing mission requirements
combat efficiency
combat equipment
Communication networks
control
coordinated automated decisions
coordinated decision-making
Ad hoc networks
Cyber-physical attacks
Decision Making
Epidemics
Geometry
health care
heterogeneous network devices
Human Factors
information dissemination
Internet of battlefield things
Internet of Things
iobt
biblio
Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
pubcrawl
IoBT connectivity game
IoBT defender
IoBT network
IoBT nodes
IoBT system
military communication
network connectivity problem
network state
iobt
resilience
Resiliency
Robot sensing systems
Scalability
security
sufficient conditions
Wearable sensors
Games
baseline equal probability policy
classical connectivity games
disconnected nodes
disconnected sensors
dynamic multistage Stackelberg connectivity game
feedback Stackelberg equilibrium
FSE solution
game theory
adversarial Internet of battlefield Things system
Government
Human Factors
internet
Internet of battlefield things
Internet of Battlefield Things (IoBT)
Internet of Things
Internet of Things (IoT)
biblio
Standing Hypotension Prediction Based on Smartwatch Heart Rate Variability Data: A Novel Approach
Submitted by grigby1 on Tue, 09/05/2017 - 12:34pm
blood pressure drop
heart rate variability
Human behavior
iobt
Metrics
pubcrawl
Regression
Resiliency
Scalability
smartwatch
biblio
CScrypt: A Compressive-Sensing-Based Encryption Engine for the Internet of Things: Demo Abstract
Submitted by grigby1 on Tue, 09/05/2017 - 12:34pm
Human behavior
iobt
Metrics
pubcrawl
Resiliency
Scalability
biblio
Authentication As a Service for Cloud Computing
Submitted by grigby1 on Tue, 09/05/2017 - 12:34pm
authentication
Cloud Computing
clustering
feature extraction
Human behavior
iobt
keystroke analysis
keystroke dynamics
Metrics
pubcrawl
Resiliency
Scalability
biblio
Forgery-Resistant Touch-based Authentication on Mobile Devices
Submitted by grigby1 on Tue, 09/05/2017 - 12:34pm
forgery-resistant biometrics
Human behavior
iobt
Metrics
mobile authentication
pubcrawl
Resiliency
Scalability
touch biometrics
biblio
Smart Locks: Lessons for Securing Commodity Internet of Things Devices
Submitted by grigby1 on Fri, 05/19/2017 - 1:16pm
CPS Privacy
cyber-physical systems
data privacy
Human behavior
iobt
IoT
key management
Metrics
pubcrawl
Resiliency
security
« first
‹ previous
1
2
3
4
5
6
next ›
last »