Biblio
Information visualization applications have become ubiquitous, in no small part thanks to the ease of wide distribution and deployment to users enabled by the web browser. Scientific visualization applications, relying on native code libraries and parallel processing, have been less suited to such widespread distribution, as browsers do not provide the required libraries or compute capabilities. In this paper, we revisit this gap in visualization technologies and explore how new web technologies, WebAssembly and WebGPU, can be used to deploy powerful visualization solutions for large-scale scientific data in the browser. In particular, we evaluate the programming effort required to bring scientific visualization applications to the browser through these technologies and assess their competitiveness against classic native solutions. As a main example, we present a new GPU-driven isosurface extraction method for block-compressed data sets, that is suitable for interactive isosurface computation on large volumes in resource-constrained environments, such as the browser. We conclude that web browsers are on the verge of becoming a competitive platform for even the most demanding scientific visualization tasks, such as interactive visualization of isosurfaces from a 1TB DNS simulation. We call on researchers and developers to consider investing in a community software stack to ease use of these upcoming browser features to bring accessible scientific visualization to the browser.
Botnet is one of the threats to internet network security-Botmaster in carrying out attacks on the network by relying on communication on network traffic. Internet of Things (IoT) network infrastructure consists of devices that are inexpensive, low-power, always-on, always connected to the network, and are inconspicuous and have ubiquity and inconspicuousness characteristics so that these characteristics make IoT devices an attractive target for botnet malware attacks. In identifying whether packet traffic is a malware attack or not, one can use machine learning classification methods. By using Weka and Scikit-learn analysis tools machine learning, this paper implements four machine learning algorithms, i.e.: AdaBoost, Decision Tree, Random Forest, and Naïve Bayes. Then experiments are conducted to measure the performance of the four algorithms in terms of accuracy, execution time, and false positive rate (FPR). Experiment results show that the Weka tool provides more accurate and efficient classification methods. However, in false positive rate, the use of Scikit-learn provides better results.
Individualization of anonymous identities using artificial intelligence - enables innovative human-computer interaction through the personalization of communication which is, at the same time, individual and anonymous. This paper presents possible approach for individualization of anonymous identities in real time. It uses computer vision and artificial intelligence to automatically detect and recognize person's age group, gender, human body measures, proportions and other specific personal characteristics. Collected data constitutes the so-called person's biometric footprint and are linked to a unique (but still anonymous) identity that is recorded in the computer system, along with other information that make up the profile of the person. Identity anonymization can be achieved by appropriate asymmetric encryption of the biometric footprint (with no additional personal information being stored) and integrity can be ensured using blockchain technology. Data collected in this manner is GDPR compliant.
Windows is one of the popular operating systems in use today, while Universal Serial Bus (USB) is one of the mechanisms used by many people with practical plug and play functions. USB has long been used as a vector of attacks on computers. One method of attack is Keylogger. The Keylogger can take advantage of existing vulnerabilities in the Windows 10 operating system attacks carried out in the form of recording computer keystroke activity without the victim knowing. In this research, an attack will be carried out by running a Powershell Script using BadUSB to be able to activate the Keylogger program. The script is embedded in the Arduino Pro Micro device. The results obtained in the Keyboard Injection Attack research using Arduino Pro Micro were successfully carried out with an average time needed to run the keylogger is 7.474 seconds with a computer connected to the internet. The results of the keylogger will be sent to the attacker via email.
Along with the development of the Windows operating system, browser applications to surf the internet are also growing rapidly. The most widely used browsers today are Google Chrome and Mozilla Firefox. Both browsers have a username and password management feature that makes users login to a website easily, but saving usernames and passwords in the browser is quite dangerous because the stored data can be hacked using brute force attacks or read through a program. One way to get a username and password in the browser is to use a program that can read Google Chrome and Mozilla Firefox login data from the computer's internal storage and then show those data. In this study, an attack will be carried out by implementing Rubber Ducky using BadUSB to run the ChromePass and PasswordFox program and the PowerShell script using the Arduino Pro Micro Leonardo device as a USB Password Stealer. The results obtained from this study are the username and password on Google Chrome and Mozilla Firefox successfully obtained when the USB is connected to the target device, the average time of the attack is 14 seconds then sending it to the author's email.