Biblio
The development in the web technologies given growth to the new application that will make the voting process very easy and proficient. The E-voting helps in providing convenient, capture and count the votes in an election. This project provides the description about e-voting using an Android platform. The proposed e-voting system helps the user to cast the vote without visiting the polling booth. The application provides authentication measures in order to avoid fraud voters using the OTP. Once the voting process is finished the results will be available within a fraction of seconds. All the casted vote count is encrypted using AES256 algorithm and stored in the database in order to avoid any outbreaks and revelation of results by third person other than the administrator.
The development of mobile internet has brought convenience to people, but the openness and diversity of mobile Internet make it face the security threat of communication privacy data disclosure. In this paper, a trusted android device security communication method based on TrustZone is proposed. Firstly, Elliptic Curve Diffie-Hellman (ECDH) key agreement algorithm is used to make both parties negotiate the session key in the Trusted Execution Environment (TEE), and then, we stored the key safely in the TEE. Finally, TEE completes the encryption and decryption of the transmitted data. This paper constructs a secure communication between mobile devices without a trusted third party and analyzes the feasibility of the method from time efficiency and security. The experimental results show that the method can resist malicious application monitoring in the process of data encryption and ensures the security of the session key. Compared with the traditional scheme, it is found that the performance of the scheme is not significantly reduced.
Robots that interact with children are becoming more common in places such as child care and hospital environments. While such robots may mistakenly provide nonsensical information, or have mechanical malfunctions, we know little of how these robot errors are perceived by children, and how they impact trust. This is particularly important when robots provide children with information or instructions, such as in education or health care. Drawing inspiration from established psychology literature investigating how children trust entities who teach or provide them with information (informants), we designed and conducted an experiment to examine how robot errors affect how young children (3-5 years old) trust robots. Our results suggest that children utilize their understanding of people to develop their perceptions of robots, and use this to determine how to interact with robots. Specifically, we found that children developed their trust model of a robot based on the robot's previous errors, similar to how they would for a person. We however failed to replicate other prior findings with robots. Our results provide insight into how children as young as 3 years old might perceive robot errors and develop trust.
This innovative practice paper considers the heightening awareness of the need for cybersecurity programs in light of several well publicized cyber-attacks in recent years. An examination of the academic job market reveals that a significant number of institutions are looking to hire new faculty in the area of cybersecurity. Additionally, a growing number of universities are starting to offer courses, certifications and degrees in cybersecurity. Other recent activity includes the development of a model cybersecurity curriculum and the creation of a program accreditation criteria for cybersecurity through ABET. This sudden and significant growth in demand for cybersecurity expertise has some similarities to the significant demand for networking faculty that Computer Science programs experienced in the late 1980s as a result of the rise of the Internet. This paper examines the resources necessary to respond to the demand for cybersecurity courses and programs and draws some parallels and distinctions to the demand for networking faculty over 25 years ago. Faculty and administration are faced with a plethora of questions to answer as they approach this problem: What degree and courses to offer, what certifications to consider, which curriculum to incorporate and how to deliver the material (online, faceto-face, or something in-between)? However, the most pressing question in today's fiscal climate in higher education is: what resources will it take to deliver a cybersecurity program?
This Innovate Practice full paper presents a cloud-based personalized learning lab platform. Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learner's behavior and assessing learner's performance for personalization. However, it is rarely addressed in existing research. In this paper, we propose a personalized learning platform called ThoTh Lab specifically designed for computer science hands-on labs in a cloud environment. ThoTh Lab can identify the learning style from student activities and adapt learning material accordingly. With the awareness of student learning styles, instructors are able to use techniques more suitable for the specific student, and hence, improve the speed and quality of the learning process. With that in mind, ThoTh Lab also provides student performance prediction, which allows the instructors to change the learning progress and take other measurements to help the students timely. For example, instructors may provide more detailed instructions to help slow starters, while assigning more challenging labs to those quick learners in the same class. To evaluate ThoTh Lab, we conducted an experiment and collected data from an upper-division cybersecurity class for undergraduate students at Arizona State University in the US. The results show that ThoTh Lab can identify learning style with reasonable accuracy. By leveraging the personalized lab platform for a senior level cybersecurity course, our lab-use study also shows that the presented solution improves students engagement with better understanding of lab assignments, spending more effort on hands-on projects, and thus greatly enhancing learning outcomes.
We formulate a tracker which performs incessant decision making in order to track objects where the objects may undergo different challenges such as partial occlusions, moving camera, cluttered background etc. In the process, the agent must make a decision on whether to keep track of the object when it is occluded or has moved out of the frame temporarily based on its prediction from the previous location or to reinitialize the tracker based on the belief that the target has been lost. Instead of the heuristic methods we depend on reward and penalty based training that helps the agent reach an optimal solution via this partially observable Markov decision making (POMDP). Furthermore, we employ deeply learned compositional model to estimate human pose in order to better handle occlusion without needing human inputs. By learning compositionality of human bodies via deep neural network the agent can make better decision on presence of human in a frame or lack thereof under occlusion. We adapt skeleton based part representation and do away with the large spatial state requirement. This especially helps in cases where orientation of the target in focus is unorthodox. Finally we demonstrate that the deep reinforcement learning based training coupled with pose estimation capabilities allows us to train and tag multiple large video datasets much quicker than previous works.
Mobile Ad hoc Network (MANET) is the collection of mobile devices which could change the locations and configure themselves without a centralized base point. Mobile Ad hoc Networks are vulnerable to attacks due to its dynamic infrastructure. The routing attacks are one among the possible attacks that causes damage to MANET. This paper gives a new method of risk aware response technique which is combined version the Dijkstra's shortest path algorithm and Destination Sequenced Distance Vector (DSDV) algorithm. This can reduce black hole attacks. Dijkstra's algorithm finds the shortest path from the single source to the destination when the edges have positive weights. The DSDV is an improved version of the conventional technique by adding the sequence number and next hop address in each routing table.