Biblio
Emerging device-to-device (D2D) communication in 5th generation (5G) mobile communication networks and internet of things (loTs) provides many benefits in improving network capabilities such as energy consumption, communication delay and spectrum efficiency. D2D group communication has the potential for improving group-based services including group games and group discussions. Providing security in D2D group communication is the main challenge to make their wide usage possible. Nevertheless, the issue of security and privacy of D2D group communication has been less addressed in recent research work. In this paper, we propose an authentication and key agreement tree group-based (AKATGB) protocol to realize a secure and anonymous D2D group communication. In our protocol, a group of D2D users are first organized in a tree structure, authenticating each other without disclosing their identities and without any privacy violation. Then, D2D users negotiate to set a common group key for establishing a secure communication among themselves. Security analysis and performance evaluation of the proposed protocol show that it is effective and secure.
5G mobile networks promise universal communication environment and aims at providing higher bandwidth, increased communication and networking capabilities, and extensive signal coverage by using multiple communication technologies including Device-to-Device (D-to-D). This paradigm, will allow scalable and ubiquitous connectivity for large-scale mobile networks where a huge number of heterogeneous devices with limited resources will cooperate to enhance communication efficiency in terms of link reliability, spectral efficiency, system capacity, and transmission range. However, owing to its decentralized nature, cooperative D-to-D communication could be vulnerable to attacks initiated on relay nodes. Consequently, a source node has the interest to select the more protected relay to ensure the security of its traffic. Nevertheless, an improvement in the protection level has a counterpart cost that must be sustained by the device. To address this trade-off as well as the interaction between the attacker and the source device, we propose a dynamic game theoretic based approach to model and analyze this problem as a cost model. The utility function of the proposed non-cooperative game is based on the concepts of return on protection and return on attack which illustrate the gain of selecting a relay for transmitting a data packet by a source node and the reward of the attacker to perform an attack to compromise the transmitted data. Moreover, we discuss and analyze Nash equilibrium convergence of this attack-defense model and we propose an heuristic algorithm that can determine the equilibrium state in a limited number of running stages. Finally, we perform simulation work to show the effectiveness of the game model in assessing the behavior of the source node and the attacker and its ability to reach equilibrium within a finite number of steps.
The fifth generation of cellular networks (5G) will enable different use cases where security will be more critical than ever before (e.g. autonomous vehicles and critical IoT devices). Unfortunately, the new networks are being built on the certainty that security problems cannot be solved in the short term. Far from reinventing the wheel, one of our goals is to allow security software developers to implement and test their reactive solutions for the capillary network of 5G devices. Therefore, in this paper a solution for analysing proximity-based attacks in 5G environments is modelled and tested using OMNET++. The solution, named CRAT, is able to decouple the security analysis from the hardware of the device with the aim to extend the analysis of proximity-based attacks to different use-cases in 5G. We follow a high-level approach, in which the devices can take the role of victim, offender and guardian following the principles of the routine activity theory.
Device-to-device communication is widely used for mobile devices and Internet of Things. Authentication and key agreement are critical to build a secure channel between two devices. However, existing approaches often rely on a pre-built fingerprint database and suffer from low key generation rate. We present GeneWave, a fast device authentication and key agreement protocol for commodity mobile devices. GeneWave first achieves bidirectional initial authentication based on the physical response interval between two devices. To keep the accuracy of interval estimation, we eliminate time uncertainty on commodity devices through fast signal detection and redundancy time cancellation. Then, we derive the initial acoustic channel response for device authentication. We design a novel coding scheme for efficient key agreement while ensuring security. Therefore, two devices can authenticate each other and securely agree on a symmetric key. GeneWave requires neither special hardware nor pre-built fingerprint database, and thus it is easyto-use on commercial mobile devices. We implement GeneWave on mobile devices (i.e., Nexus 5X and Nexus 6P) and evaluate its performance through extensive experiments. Experimental results show that GeneWave efficiently accomplish secure key agreement on commodity smartphones with a key generation rate 10× faster than the state-of-the-art approach.
Visible light communications is an emerging architecture with unlicensed and huge bandwidth resources, security, and experimental implementations and standardization efforts. Display based transmitter and camera based receiver architectures are alternatives for device-to-device (D2D) and home area networking (HAN) systems by utilizing widely available TV, tablet and mobile phone screens as transmitters while commercially available cameras as receivers. Current architectures utilizing data hiding and unobtrusive steganography methods promise data transmission without user distraction on the screen. however, current architectures have challenges with the limited capability of data hiding in translucency or color shift based methods of hiding by uniformly distributing modulation throughout the screen and keeping eye discomfort at an acceptable level. In this article, foveation property of human visual system is utilized to define a novel modulation method denoted by FoVLC which adaptively improves data hiding capability throughout the screen based on the current eye focus point of viewer. Theoretical modeling of modulation and demodulation mechanisms hiding data in color shifts of pixel blocks is provided while experiments are performed for both FoVLC method and uniform data hiding denoted as conventional method. Experimental tests for the simple design as a proof of concept decreases average bit error rate (BER) to approximately half of the value obtained with the conventional method without user distraction while promising future efforts for optimizing block sizes and utilizing error correction codes.
Unlike traditional routing where packets are only stored and forward, network coding allows packets to mix together. New packets can be formed by combining other packets. This technique can provide benefits to the network. Network coding has been shown to improve network throughput, reduce energy consumption, improve network robustness and achieve the network capacity. 5G Network is foreseen as a novel network paradigm enabling massive device connectivity and enabling device-to-device communication (D2D). It has many potential applications ranging from ultra high definition video to virtual reality applications. In this paper, we present the advantages, benefits, scenarios, and applications of Network coding for 5G Network and device-to-device communication. We present the state-of-art research, the theoretical benefits, and detail how network coding can improve 5G Networks and D2D communication. Our results show that network coding can almost double the network throughput while increasing network robustness and decreasing the overall time to disseminate messages.
The Internet of Things (IoT) devices perform security-critical operations and deal with sensitive information in the IoT-based systems. Therefore, the increased deployment of smart devices will make them targets for cyber attacks. Adversaries can perform malicious actions, leak private information, and track devices' and their owners' location by gaining unauthorized access to IoT devices and networks. However, conventional security protocols are not primarily designed for resource constrained devices and therefore cannot be applied directly to IoT systems. In this paper, we propose Boot-IoT - a privacy-preserving, lightweight, and scalable security scheme for limited resource devices. Boot-IoT prevents a malicious device from joining an IoT network. Boot-IoT enables a device to compute a unique identity for authentication each time the device enters a network. Moreover, during device to device communication, Boot-IoT provides a lightweight mutual authentication scheme that ensures privacy-preserving identity usages. We present a detailed analysis of the security strength of BootIoT. We implemented a prototype of Boot-IoT on IoT devices powered by Contiki OS and provided an extensive comparative analysis of Boot-IoT with contemporary authentication methods. Our results show that Boot-IoT is resource efficient and provides better scalability compared to current solutions.