Visible to the public Evaluation of Immersive Teleoperation Systems using Standardized Tasks and Measurements

TitleEvaluation of Immersive Teleoperation Systems using Standardized Tasks and Measurements
Publication TypeConference Paper
Year of Publication2020
AuthorsIlling, B., Westhoven, M., Gaspers, B., Smets, N., Brüggemann, B., Mathew, T.
Conference Name2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
Date PublishedOctober 2020
PublisherIEEE
ISBN Number978-1-7281-6075-7
Keywordsambiguous environments, autonomous functionality, Cameras, careful system design, composability, cyber physical systems, delicate tasks, Human Behavior, human factors, immersive stereoscopic displays, immersive systems, immersive teleoperation systems, laptop display, maneuvering task, mobile robots, multiple monoscopic camera views, off-the-shelf virtual reality headset, optronic systems, pantilt-based stereoscopic camera, privacy, pubcrawl, reproducible comparisons, resilience, robotic platforms, safety critical contexts, simulator sickness, standardized tasks, standardized test environments, stereo image processing, stereoscopic systems, stereoscopic view, telerobotics, virtual reality
Abstract

Despite advances regarding autonomous functionality for robots, teleoperation remains a means for performing delicate tasks in safety critical contexts like explosive ordnance disposal (EOD) and ambiguous environments. Immersive stereoscopic displays have been proposed and developed in this regard, but bring about their own specific problems, e.g., simulator sickness. This work builds upon standardized test environments to yield reproducible comparisons between different robotic platforms. The focus was placed on testing three optronic systems of differing degrees of immersion: (1) A laptop display showing multiple monoscopic camera views, (2) an off-the-shelf virtual reality headset coupled with a pantilt-based stereoscopic camera, and (3) a so-called Telepresence Unit, providing fast pan, tilt, yaw rotation, stereoscopic view, and spatial audio. Stereoscopic systems yielded significant faster task completion only for the maneuvering task. As expected, they also induced Simulator Sickness among other results. However, the amount of Simulator Sickness varied between both stereoscopic systems. Collected data suggests that a higher degree of immersion combined with careful system design can reduce the to-be-expected increase of Simulator Sickness compared to the monoscopic camera baseline while making the interface subjectively more effective for certain tasks.

URLhttps://ieeexplore.ieee.org/document/9223497
DOI10.1109/RO-MAN47096.2020.9223497
Citation Keyilling_evaluation_2020