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Cyber-Physical Systems Virtual Organization
Read-only archive of site from September 29, 2023.
CPS-VO
military communication
biblio
Distributed SDN-Based C4ISR Communications: A Delay-Tolerant Network for Trusted Tactical Cloudlets
Submitted by grigby1 on Fri, 05/15/2020 - 10:36am
software defined networking
Mobile Edge Computing
Network reconnaissance
network resource allocation
pubcrawl
realistic tactical scenarios
resource allocation
resource management
SDN architecture
short message service
mobile computing
software-defined radio networking
Tactical cloudlets
tactical environments
tactical SMS
tactical traffic flow
telecommunication traffic
trusted tactical cloudlets
trusted third-part authority
unmanned vehicle patrol deployment
distributed SDN-based C4ISR communications
centralized SDN controller
Cloud Computing
computerized-command-control-communications-intelligence- surveillance reconnaissance infrastructure
decentralized cloudlets layer
decentralized MEC layer
Delay-Tolerant Network
delays
distributed cloudlets
distributed SDN
C4ISR
end-to-end delay
generation military environment
high bite rate ISR
Information systems
intelligence-surveillance-reconnaissance video
MEC
military communication
military computing
biblio
Merging DoDAF architectures to develop and analyze the DoD network of systems
Submitted by aekwall on Mon, 05/11/2020 - 10:28am
merging
Systems engineering and theory
system-to-system matrix
system architectures
network metrics
military communication
Joint Interoperability and Capability Development System process
DoD network of systems
DoD legacy systems
DoD leadership
DoD Information Network
DoD Architecture Framework products
Department of Defense
network accountability
computer architecture
information networks
US Department of Defense
open systems
social network analysis
interoperability
military computing
Software Architecture
Measurement
Metrics
social networking (online)
composability
pubcrawl
Resiliency
biblio
Considerations on the Adoption of Named Data Networking (NDN) in Tactical Environments
Submitted by grigby1 on Thu, 12/05/2019 - 9:52am
Resiliency
NDN
node mobility
performance tuning
Policy
Policy Based Governance
policy governance
practical adoption
Protocols
pubcrawl
resilience
Named Data Networking (NDN)
stable connections
tactical applications
tactical edge networks
tactical environments
tactical networks
transport protocols
unreliable capacity limited performance
wireless nature
wireless sensor networks
ICN
application-specific extensions
clean slate
clean slate networking approach
collaboration
communication scenario
Engines
Face
fairly stable infrastructure-based environments
Human behavior
Human Factors
Ad hoc networks
information centric networking
Information-Centric Networking (ICN)
internet
IP networks
Metrics
military communication
mobile computing
mobile military networks
named data networking
biblio
A Comparative Analysis of Visualisation Techniques to Achieve Cyber Situational Awareness in the Military
Submitted by grigby1 on Thu, 03/28/2019 - 2:13pm
cyber situational awareness
visualisation techniques
Royal Military Academy
operational picture
military commanders
Information systems
CyHSA
CyCOP
Cyber Hybrid Situational Awareness
cyber defense situational awareness
cyber defence implications
cyber common operational picture
Belgium
3D visualization
3D Operational Picture
situational awareness
security
Data visualization
data visualisation
Security Metrics
Comparative Analysis
Three-dimensional displays
Servers
military communication
military computing
composability
Resiliency
Metrics
pubcrawl
resilience
tools
security of data
biblio
Dynamic Psychological Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 10:34am
optimal IoBT devices
traditional dynamic Bayesian game
Signal to noise ratio
security
Scalability
Resiliency
resilience
pubcrawl
psychology
psychological sequential equilibrium
psychological network interdiction game
psychological game theory
psychological forward induction-based solution
psychological behavior
performance evaluation
adversarial Internet of Battlefield Things systems
novel game-theoretic framework
military communication
iobt
Internet of Things
Internet of battlefield things
Human Factors
Games
game theory
error statistics
dynamic psychological game
dynamic network interdiction game
desired bit error rate performance
Bit error rate
BER
biblio
“Combat Cloud-Fog” Network Architecture for Internet of Battlefield Things and Load Balancing Technology
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
military computing
Internet of battlefield things
Internet of Things
Internet of Things technology
iobt
load balancing strategy
load balancing technology
Load management
load-balancing
military communication
Internef ot Battlefield Things
pubcrawl
resilience
Resiliency
resource allocation
Scalability
Task Analysis
task response latency
the-Internet-of-Battlefield-Things
Distributed databases
battlefield information
Cloud Computing
combat cloud network
combat cloud- fog network architecture
combat cloud-fog network system
combat-cloud-fog
computer architecture
computing capability
distributed computing load balancing problem
battlefield environment
distributed generalized diffusion strategy
distributed processing
edge computing
edge network equipment close
fog computing layer
fog equipment
fog-computing
Human Factors
biblio
Secure and reconfigurable network design for critical information dissemination in the Internet of battlefield things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
Internet of battlefield things
wireless networks
war scenarios
telecommunication security
sensors
Scalability
Resiliency
resilience
pubcrawl
Poisson point process
mission-critical data
military communication
iobt
Internet of Things
Ad hoc networks
information dissemination
Human Factors
Geometry
Epidemics
Decision Making
critical information dissemination
coordinated decision-making
Computational modeling
combat efficiency
Biological system modeling
Battlefield
Analytical models
biblio
A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
convergence
Games
Human Factors
Internet of battlefield things
Internet of Things
iobt
military communication
pubcrawl
resilience
Resiliency
Scalability
security
Steady-state
biblio
On the Secure and Reconfigurable Multi-Layer Network Design for Critical Information Dissemination in the Internet of Battlefield Things (IoBT)
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
random geometric graph
IoT technology
Management
Mathematical model
military communication
military computing
military operations
multiplex networks
Multiplexing
optimisation
paradigm shift
Poisson point process
pubcrawl
IoT networks
reconfigurable IoBT networks
reconfigurable multilayer network design
resilience
Resiliency
Scalability
secure IoBT networks
security of data
smart cities
Smart homes
Stochastic processes
Wireless communication
critical information dissemination
automated systems
Battlefield
battlefield resources
battlefield specific challenges
battlefields
changing mission requirements
combat efficiency
combat equipment
Communication networks
control
coordinated automated decisions
coordinated decision-making
Ad hoc networks
Cyber-physical attacks
Decision Making
Epidemics
Geometry
health care
heterogeneous network devices
Human Factors
information dissemination
Internet of battlefield things
Internet of Things
iobt
biblio
Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Submitted by grigby1 on Mon, 12/10/2018 - 10:33am
pubcrawl
IoBT connectivity game
IoBT defender
IoBT network
IoBT nodes
IoBT system
military communication
network connectivity problem
network state
iobt
resilience
Resiliency
Robot sensing systems
Scalability
security
sufficient conditions
Wearable sensors
Games
baseline equal probability policy
classical connectivity games
disconnected nodes
disconnected sensors
dynamic multistage Stackelberg connectivity game
feedback Stackelberg equilibrium
FSE solution
game theory
adversarial Internet of battlefield Things system
Government
Human Factors
internet
Internet of battlefield things
Internet of Battlefield Things (IoBT)
Internet of Things
Internet of Things (IoT)
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