Dynamic Psychological Game for Adversarial Internet of Battlefield Things Systems
Title | Dynamic Psychological Game for Adversarial Internet of Battlefield Things Systems |
Publication Type | Conference Paper |
Year of Publication | 2018 |
Authors | Hu, Y., Abuzainab, N., Saad, W. |
Conference Name | 2018 IEEE International Conference on Communications (ICC) |
Date Published | May 2018 |
Publisher | IEEE |
ISBN Number | 978-1-5386-3180-5 |
Keywords | adversarial Internet of Battlefield Things systems, BER, Bit error rate, desired bit error rate performance, dynamic network interdiction game, dynamic psychological game, error statistics, game theory, Games, human factors, Internet of battlefield things, Internet of Things, iobt, military communication, novel game-theoretic framework, optimal IoBT devices, performance evaluation, psychological behavior, psychological forward induction-based solution, psychological game theory, psychological network interdiction game, psychological sequential equilibrium, psychology, pubcrawl, resilience, Resiliency, Scalability, security, Signal to noise ratio, traditional dynamic Bayesian game |
Abstract | In this paper, a novel game-theoretic framework is introduced to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, a dynamic, psychological network interdiction game is formulated between a soldier and an attacker. In this game, the soldier seeks to find the optimal path to minimize the time needed to reach a destination, while maintaining a desired bit error rate (BER) performance by selectively communicating with certain IoBT devices. The attacker, on the other hand, seeks to find the optimal IoBT devices to attack, so as to maximize the BER of the soldier and hinder the soldier's progress. In this game, the soldier and attacker's first- order and second-order beliefs on each others' behavior are formulated to capture their psychological behavior. Using tools from psychological game theory, the soldier and attacker's intention to harm one another is captured in their utilities, based on their beliefs. A psychological forward induction-based solution is proposed to solve the dynamic game. This approach can find a psychological sequential equilibrium of the game, upon convergence. Simulation results show that, whenever the soldier explicitly intends to frustrate the attacker, the soldier's material payoff is increased by up to 15.6% compared to a traditional dynamic Bayesian game. |
URL | https://ieeexplore.ieee.org/document/8422729 |
DOI | 10.1109/ICC.2018.8422729 |
Citation Key | hu_dynamic_2018 |
- optimal IoBT devices
- traditional dynamic Bayesian game
- Signal to noise ratio
- security
- Scalability
- Resiliency
- resilience
- pubcrawl
- psychology
- psychological sequential equilibrium
- psychological network interdiction game
- psychological game theory
- psychological forward induction-based solution
- psychological behavior
- performance evaluation
- adversarial Internet of Battlefield Things systems
- novel game-theoretic framework
- military communication
- iobt
- Internet of Things
- Internet of battlefield things
- Human Factors
- Games
- game theory
- error statistics
- dynamic psychological game
- dynamic network interdiction game
- desired bit error rate performance
- Bit error rate
- BER