Visible to the public Profiling of automobile drivers using car games

TitleProfiling of automobile drivers using car games
Publication TypeConference Paper
Year of Publication2015
AuthorsDangra, B. S., Rajput, D., Bedekar, M. V., Panicker, S. S.
Conference Name2015 International Conference on Pervasive Computing (ICPC)
Date Publishedjan
KeywordsAcceleration, automobile driver profiling, automobiles, behavioral patterns, biometrics, car games, Computational modeling, computer games, Computers, digital simulation, driving characteristics, driving log generation, Games, gaming, Gears, keystroke identification, Part profiles, pubcrawl170115, Simulator, traffic engineering computing, User profiling, vehicle data
Abstract

In this paper we use car games as a simulator for real automobiles, and generate driving logs that contain the vehicle data. This includes values for parameters like gear used, speed, left turns taken, right turns taken, accelerator, braking and so on. From these parameters we have derived some more additional parameters and analyzed them. As the input from automobile driver is only routine driving, no explicit feedback is required; hence there are more chances of being able to accurately profile the driver. Experimentation and analysis from this logged data shows possibility that driver profiling can be done from vehicle data. Since the profiles are unique, these can be further used for a wide range of applications and can successfully exhibit typical driving characteristics of each user.

DOI10.1109/PERVASIVE.2015.7087173
Citation Keydangra_profiling_2015