Profiling of automobile drivers using car games
Title | Profiling of automobile drivers using car games |
Publication Type | Conference Paper |
Year of Publication | 2015 |
Authors | Dangra, B. S., Rajput, D., Bedekar, M. V., Panicker, S. S. |
Conference Name | 2015 International Conference on Pervasive Computing (ICPC) |
Date Published | jan |
Keywords | Acceleration, automobile driver profiling, automobiles, behavioral patterns, biometrics, car games, Computational modeling, computer games, Computers, digital simulation, driving characteristics, driving log generation, Games, gaming, Gears, keystroke identification, Part profiles, pubcrawl170115, Simulator, traffic engineering computing, User profiling, vehicle data |
Abstract | In this paper we use car games as a simulator for real automobiles, and generate driving logs that contain the vehicle data. This includes values for parameters like gear used, speed, left turns taken, right turns taken, accelerator, braking and so on. From these parameters we have derived some more additional parameters and analyzed them. As the input from automobile driver is only routine driving, no explicit feedback is required; hence there are more chances of being able to accurately profile the driver. Experimentation and analysis from this logged data shows possibility that driver profiling can be done from vehicle data. Since the profiles are unique, these can be further used for a wide range of applications and can successfully exhibit typical driving characteristics of each user. |
DOI | 10.1109/PERVASIVE.2015.7087173 |
Citation Key | dangra_profiling_2015 |
- driving log generation
- vehicle data
- User profiling
- traffic engineering computing
- Simulator
- pubcrawl170115
- Part profiles
- keystroke identification
- Gears
- gaming
- Games
- Acceleration
- driving characteristics
- digital simulation
- Computers
- computer games
- Computational modeling
- car games
- biometrics
- behavioral patterns
- automobiles
- automobile driver profiling