Biblio
The requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to the goals of compressing VR content. At the same time, the great potential of deep learning to advance progress on the video compression problem has driven a significant research effort. Because of the high bandwidth requirements of VR, there has also been significant interest in the use of space-variant, foveated compression protocols. We have integrated these techniques to create an end-to-end deep learning video compression framework. A feature of our new compression model is that it dispenses with the need for expensive search-based motion prediction computations by using displaced frame differences. We also implement foveation in our learning based approach, by introducing a Foveation Generator Unit (FGU) that generates foveation masks which direct the allocation of bits, significantly increasing compression efficiency while making it possible to retain an impression of little to no additional visual loss given an appropriate viewing geometry. Our experiment results reveal that our new compression model, which we call the Foveated MOtionless VIdeo Codec (Foveated MOVI-Codec), is able to efficiently compress videos without computing motion, while outperforming foveated version of both H.264 and H.265 on the widely used UVG dataset and on the HEVC Standard Class B Test Sequences.
Recently, Cloud Computing became one of today’s great innovations for provisioning Information Technology (IT) resources. Moreover, a new model has been introduced named Fog Computing, which addresses Cloud Computing paradigm issues regarding time delay and high cost. However, security challenges are still a big concern about the vulnerabilities to both Cloud and Fog Computing systems. Man- in- the- Middle (MITM) is considered one of the most destructive attacks in a Fog Computing context. Moreover, it’s very complex to detect MiTM attacks as it is performed passively at the Software-Defined Networking (SDN) level, also the Fog Computing paradigm is ideally suitable for MITM attacks. In this paper, a MITM mitigation scheme will be proposed consisting of an SDN network (Fog Leaders) which controls a layer of Fog Nodes. Furthermore, Multi-Path TCP (MPTCP) has been used between all edge devices and Fog Nodes to improve resource utilization and security. The proposed solution performance evaluation has been carried out in a simulation environment using Mininet, Ryu SDN controller and Multipath TCP (MPTCP) Linux kernel. The experimental results showed that the proposed solution improves security, network resiliency and resource utilization without any significant overheads compared to the traditional TCP implementation.
With billions of devices already connected to the network's edge, the Internet of Things (IoT) is shaping the future of pervasive computing. Nonetheless, IoT applications still cannot escape the need for the computing resources available at the fog layer. This becomes challenging since the fog nodes are not necessarily secure nor reliable, which widens even further the IoT threat surface. Moreover, the security risk appetite of heterogeneous IoT applications in different domains or deploy-ment contexts should not be assessed similarly. To respond to this challenge, this paper proposes a new approach to optimize the allocation of secure and reliable fog computing resources among IoT applications with varying security risk level. First, the security and reliability levels of fog nodes are quantitatively evaluated, and a security risk assessment methodology is defined for IoT services. Then, an online, incentive-compatible mechanism is designed to allocate secure fog resources to high-risk IoT offloading requests. Compared to the offline Vickrey auction, the proposed mechanism is computationally efficient and yields an acceptable approximation of the social welfare of IoT devices, allowing to attenuate security risk within the edge network.